Most games can live with thinner cards or smaller tokens or what have you, but a good dexterity game lives by its components.
— Andrew Tullsen (@printplay)
Demo tip: Sell the person on the game not on purchasing a copy…especially when doing it for reviewers/bloggers/podcasters.
— Anthony Racano (@CBJPodcast)
Playtest ASAP. Often more design happens during playtesting than the design phase itself.
— Ed Marriott (@EdPMarriott)
Playtesting has a way of revealing “oh hey, this game should never exist.” But if you leave a first playtest thinking “but THIS part didn’t totally suck,” keep going.
— Adam McIver (@ad7m)