“Game designers, look past “Mechanics First” or “Theme First.” There is also “Components First,” or “Emotion First,” or even “Art First.””
A few reminders about how to fail:
http://themetagame.blogspot.com/2014/05/the-greatest-teacher-you-will-ever-know.html
Should designers solicit playtesters’ suggested solutions to problems? A debate:
http://kevingnunn.com/2014/05/02/using-playtester-feedback-part-1/
http://www.3dtotalgames.com/give-problems-solutions/
http://kevingnunn.com/2014/05/07/using-playtester-feedback-part-2/
Haggis designer Sean Ross discusses climbing games:
http://boardgamegeek.com/blogpost/29585/sean-ross-and-the-haggis-memoirs
Chevee Dodd (@cheveedodd) on open-source design, trying and failing, preparing for a Kickstarter and more:
http://boardsandbarley.com/2014/05/01/im-pulling-for-him-an-interview-with-chevee-dodd/
The Cardboard Jungle (@CBJPodcast) discusses what–and what not–to do with your rulebook (discussion begins 58 minutes in):
http://thecardboardjungle.libsyn.com/ep35-breaking-the-rules
Cardboard Edison's Favorite Tips & Resources - April 2014
/This week’s roundup of useful links for board game designers features tips for being a good playtester, a look at classic games from the present day, an entire hour of discussion about board game design, and more…
- A recent #BoardGameHour was all about game design—lots of knowledge was shared
- “So You Wanna Be A Game Designer”: Ben Rosset (@BenRosset) on getting started as a board game designer and how to get published
