Board Game Design Forum’s May 2014 Game Design Showdown
Challenge: Design a game with religion as your theme
Restrictions: 18 cards and dice
Deadline: May 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-may-2014-i-believe
Tips & Resources for Board Game Designers
Board Game Design Forum’s May 2014 Game Design Showdown
Challenge: Design a game with religion as your theme
Restrictions: 18 cards and dice
Deadline: May 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-may-2014-i-believe
Detailed stats from the Tuscany Kickstarter:
http://stonemaiergames.com/statistics-from-the-tuscany-kickstarter-project/
The theme for May 2014’s 24-Hour Contest is “cyborg”:
The Boardroomers discuss Kickstarter timelines
Four tips for in-person beta-testing:
Rules of thumb for coming up with game terminology:
http://danielsolisblog.blogspot.com/2014/04/game-design-tip-dont-alliterate-game.html
Packaging your game: what should be on the box:
http://www.leagueofgamemakers.com/packaging-your-game-so-stores-can-yknow-sell-it/
Getting over the fear of sharing your ideas–a Reddit tabletop design forum discussion:
Tabletop Deathmatch 2014 is accepting submissions:
What cultural differences over the perception of “fairness” means for game designers:
http://danielsolisblog.blogspot.com/2014/04/game-design-outside-euro-american-binary.html
The difficulties of transferring the “tribe” you’ve built to Kickstarter:
http://stonemaiergames.com/kickstarter-lesson-93-overestimating-and-underestimating-your-tribe/
The Game Design Round Table discusses prototyping methods and practices:
http://thegamedesignroundtable.com/2014/04/29/episode-77-prototyping/
A detailed financial breakdown of the costs of a modest Kickstarter campaign:
http://claycrucible.com/2014/04/financial-breakdown-of-the-otters-kickstarter-project/
Aldo Ghiozzi of Impressions Game Distribution Services joins the Happy Mitten Podcast (@HappyMitten) to discuss the industry of publishing and distributing tabletop games:
Ben Pinchback (@pinchback21) and Matt Riddle (@mdriddlen) join All Us Geeks (@AllUsGeeks) to discuss co-designing, the gaming community, working with publishers and more:
The Building the Game guys (@PodcastBTG) reveal lessons learned pitching games for 100 episodes:
http://www.buildingthegamepodcast.com/2014/04/27/episode-100-100-episodes-and-all-the-pitches/
“Most games can live with thinner cards or smaller tokens or what have you, but a good dexterity game lives by its components.”
Advice to those dreaming of designing a game: You will fail.
http://boardgamegeek.com/blogpost/29529/advice-to-those-dreaming-of-designing-a-game
The psychological benefits of ending Kickstarter pledge levels with the number 9:
Dan Cassar (@maltezefalkon) on the four elements of fun games, making something enjoyable to both gamers and non-gamers, and more:
http://boardgamegeek.com/blogpost/29315/dan-cassar-on-building-arboretums