Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Newsletter
  • Award
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


May 07, 2014 May 07, 2014/ Cardboard Edison

Haggis designer Sean Ross discusses climbing games:

http://boardgamegeek.com/blogpost/29585/sean-ross-and-the-haggis-memoirs

May 07, 2014/ Cardboard Edison/
theory

Cardboard Edison

May 07, 2014 May 07, 2014/ Cardboard Edison
“Fail often. We learn so much more from our failures than we do our successes. It’s hard to know why something works, it’s easy to spot why it’s flawed.”
— Chevee Dodd (@cheveedodd)
May 07, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

May 07, 2014 May 07, 2014/ Cardboard Edison

Chevee Dodd (@cheveedodd) on open-source design, trying and failing, preparing for a Kickstarter and more:

http://boardsandbarley.com/2014/05/01/im-pulling-for-him-an-interview-with-chevee-dodd/

May 07, 2014/ Cardboard Edison/
process, publishing

Cardboard Edison

May 06, 2014 May 06, 2014/ Cardboard Edison
“Make time for family and friends. Easy to get over-run, or over-excited about a project.”
— @MVPBoardgames
May 06, 2014/ Cardboard Edison/
process

Cardboard Edison

May 06, 2014 May 06, 2014/ Cardboard Edison
“Releasing a game is like having a baby, except there’s no taboo on folks saying your baby is hideously ugly. ;-) “My! What an ugly baby!””
— Daniel Cook (@danctheduck)
May 06, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 06, 2014 May 06, 2014/ Cardboard Edison
“Rulebook Layout Tip: You can usually combine your components overview and setup example into one diagram to save room.”
— Daniel Solis (@DanielSolis)
May 06, 2014/ Cardboard Edison/
rules

Cardboard Edison

May 06, 2014 May 06, 2014/ Cardboard Edison
“Consume knowledge and experience as though starving. Then, go by your gut.”
— Eric Lang (@eric_lang)
May 06, 2014/ Cardboard Edison/
process

Cardboard Edison

May 06, 2014 May 06, 2014/ Cardboard Edison

Game design exercises that aren’t designing games:

http://hyperbolegames.com/2014/05/04/design-exercise/

May 06, 2014/ Cardboard Edison/
process

Cardboard Edison

May 06, 2014 May 06, 2014/ Cardboard Edison
“Design tip: do whatever works because people will bitch one way or the other!”
— Adam McIver (@ad7m)
May 06, 2014/ Cardboard Edison/
process

Cardboard Edison

May 05, 2014 May 05, 2014/ Cardboard Edison

A guide to playtesting events like Protospiel:

http://www.leagueofgamemakers.com/do-you-protospiel/

May 05, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

May 05, 2014 May 05, 2014/ Cardboard Edison
“Icons are fine for shorthand, but long-form rules text should have words with icons in parentheses. We read and speak words, not pictures.”
— Daniel Solis (@DanielSolis)
May 05, 2014/ Cardboard Edison/
rules

Cardboard Edison

May 05, 2014 May 05, 2014/ Cardboard Edison

The Cardboard Jungle (@CBJPodcast) discusses what–and what not–to do with your rulebook (discussion begins 58 minutes in):

http://thecardboardjungle.libsyn.com/ep35-breaking-the-rules

May 05, 2014/ Cardboard Edison/
rules, podcasts

Cardboard Edison

May 03, 2014

Cardboard Edison's Favorite Tips & Resources - April 2014

May 03, 2014/ Cardboard Edison

This week’s roundup of useful links for board game designers features tips for being a good playtester, a look at classic games from the present day, an entire hour of discussion about board game design, and more…

#featured:

  • The 5 W’s and 1 H of Good Playtesters

#process:

  • Advice to those dreaming of designing a game: You will fail.

#industry:

  • A recent #BoardGameHour was all about game design—lots of knowledge was shared
  • “So You Wanna Be A Game Designer”: Ben Rosset (@BenRosset) on getting started as a board game designer and how to get published

#theory:

  • Glossary of common board game terms
  • What can modern designers learn from the mechanics of classic board games?

#prototyping:

  • When to make ugly prototypes and when to make pretty prototypes
May 03, 2014/ Cardboard Edison/
featured, process, industry, theory, prototyping

Cardboard Edison

May 02, 2014 May 02, 2014/ Cardboard Edison
“Game design is a skill like any other and practice hones that skill and keeps it sharp.”
— Chevee Dodd (@cheveedodd)
May 02, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

May 02, 2014 May 02, 2014/ Cardboard Edison

Board Game Design Forum’s May 2014 Game Design Showdown

Challenge: Design a game with religion as your theme

Restrictions: 18 cards and dice

Deadline: May 8, 2014

http://www.bgdf.com/forum/game-design/game-design-showdown/gds-may-2014-i-believe

May 02, 2014/ Cardboard Edison/
contests

Cardboard Edison

May 02, 2014 May 02, 2014/ Cardboard Edison

Detailed stats from the Tuscany Kickstarter:

http://stonemaiergames.com/statistics-from-the-tuscany-kickstarter-project/

May 02, 2014/ Cardboard Edison/
publishing

Cardboard Edison

May 02, 2014 May 02, 2014/ Cardboard Edison

The theme for May 2014’s 24-Hour Contest is “cyborg”:

http://www.boardgamegeek.com/article/15654920

May 02, 2014/ Cardboard Edison/
contests

Cardboard Edison

May 02, 2014 May 02, 2014/ Cardboard Edison

The Boardroomers discuss Kickstarter timelines

May 02, 2014/ Cardboard Edison/
publishing

Cardboard Edison

May 01, 2014 May 01, 2014/ Cardboard Edison

Four tips for in-person beta-testing:

http://ryanmacklin.com/2014/04/4-tips-inperson-beta/

May 01, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

Rules of thumb for coming up with game terminology:

http://danielsolisblog.blogspot.com/2014/04/game-design-tip-dont-alliterate-game.html

April 30, 2014/ Cardboard Edison/
theory

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games