Haggis designer Sean Ross discusses climbing games:
http://boardgamegeek.com/blogpost/29585/sean-ross-and-the-haggis-memoirs
Tips & Resources for Board Game Designers
Haggis designer Sean Ross discusses climbing games:
http://boardgamegeek.com/blogpost/29585/sean-ross-and-the-haggis-memoirs
“Fail often. We learn so much more from our failures than we do our successes. It’s hard to know why something works, it’s easy to spot why it’s flawed.”
Chevee Dodd (@cheveedodd) on open-source design, trying and failing, preparing for a Kickstarter and more:
http://boardsandbarley.com/2014/05/01/im-pulling-for-him-an-interview-with-chevee-dodd/
“Make time for family and friends. Easy to get over-run, or over-excited about a project.”
“Releasing a game is like having a baby, except there’s no taboo on folks saying your baby is hideously ugly. ;-) “My! What an ugly baby!””
“Rulebook Layout Tip: You can usually combine your components overview and setup example into one diagram to save room.”
“Consume knowledge and experience as though starving. Then, go by your gut.”
Game design exercises that aren’t designing games:
“Design tip: do whatever works because people will bitch one way or the other!”
A guide to playtesting events like Protospiel:
“Icons are fine for shorthand, but long-form rules text should have words with icons in parentheses. We read and speak words, not pictures.”
The Cardboard Jungle (@CBJPodcast) discusses what–and what not–to do with your rulebook (discussion begins 58 minutes in):
http://thecardboardjungle.libsyn.com/ep35-breaking-the-rules
This week’s roundup of useful links for board game designers features tips for being a good playtester, a look at classic games from the present day, an entire hour of discussion about board game design, and more…
“Game design is a skill like any other and practice hones that skill and keeps it sharp.”
Board Game Design Forum’s May 2014 Game Design Showdown
Challenge: Design a game with religion as your theme
Restrictions: 18 cards and dice
Deadline: May 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-may-2014-i-believe
Detailed stats from the Tuscany Kickstarter:
http://stonemaiergames.com/statistics-from-the-tuscany-kickstarter-project/
The theme for May 2014’s 24-Hour Contest is “cyborg”:
The Boardroomers discuss Kickstarter timelines
Four tips for in-person beta-testing:
Rules of thumb for coming up with game terminology:
http://danielsolisblog.blogspot.com/2014/04/game-design-tip-dont-alliterate-game.html