Packaging your game: what should be on the box:
http://www.leagueofgamemakers.com/packaging-your-game-so-stores-can-yknow-sell-it/
Tips & Resources for Board Game Designers
Packaging your game: what should be on the box:
http://www.leagueofgamemakers.com/packaging-your-game-so-stores-can-yknow-sell-it/
Getting over the fear of sharing your ideas–a Reddit tabletop design forum discussion:
Tabletop Deathmatch 2014 is accepting submissions:
What cultural differences over the perception of “fairness” means for game designers:
http://danielsolisblog.blogspot.com/2014/04/game-design-outside-euro-american-binary.html
The difficulties of transferring the “tribe” you’ve built to Kickstarter:
http://stonemaiergames.com/kickstarter-lesson-93-overestimating-and-underestimating-your-tribe/
The Game Design Round Table discusses prototyping methods and practices:
http://thegamedesignroundtable.com/2014/04/29/episode-77-prototyping/
A detailed financial breakdown of the costs of a modest Kickstarter campaign:
http://claycrucible.com/2014/04/financial-breakdown-of-the-otters-kickstarter-project/
Aldo Ghiozzi of Impressions Game Distribution Services joins the Happy Mitten Podcast (@HappyMitten) to discuss the industry of publishing and distributing tabletop games:
Ben Pinchback (@pinchback21) and Matt Riddle (@mdriddlen) join All Us Geeks (@AllUsGeeks) to discuss co-designing, the gaming community, working with publishers and more:
The Building the Game guys (@PodcastBTG) reveal lessons learned pitching games for 100 episodes:
http://www.buildingthegamepodcast.com/2014/04/27/episode-100-100-episodes-and-all-the-pitches/
“Most games can live with thinner cards or smaller tokens or what have you, but a good dexterity game lives by its components.”
Advice to those dreaming of designing a game: You will fail.
http://boardgamegeek.com/blogpost/29529/advice-to-those-dreaming-of-designing-a-game
The psychological benefits of ending Kickstarter pledge levels with the number 9:
Dan Cassar (@maltezefalkon) on the four elements of fun games, making something enjoyable to both gamers and non-gamers, and more:
http://boardgamegeek.com/blogpost/29315/dan-cassar-on-building-arboretums
How to submit your game to BoardGameGeek–step-by-step instructions:
https://thisisthefront.wordpress.com/2014/04/27/posting-your-game-to-boardgamegeek/
“Demo tip: Sell the person on the game not on purchasing a copy…especially when doing it for reviewers/bloggers/podcasters.”
How to design a worker placement game–building from others’ designs, reducing analysis paralysis, and calculating the value of actions:
http://www.leagueofgamemakers.com/how-to-design-a-worker-placement-game-part-2/
“Playtest ASAP. Often more design happens during playtesting than the design phase itself.”
“Playtesting has a way of revealing “oh hey, this game should never exist.” But if you leave a first playtest thinking “but THIS part didn’t totally suck,” keep going.”
“Most significant barrier to design and publishing your first game is… you. Dedicate time and energy and you will do it.”