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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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April 30, 2014 April 30, 2014/ Cardboard Edison

Packaging your game: what should be on the box:

http://www.leagueofgamemakers.com/packaging-your-game-so-stores-can-yknow-sell-it/

April 30, 2014/ Cardboard Edison/
publishing

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

Getting over the fear of sharing your ideas–a Reddit tabletop design forum discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/24bb2a/fear_of_sharing_idea_fear_of_idea_stealing/

April 30, 2014/ Cardboard Edison/
process

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

Tabletop Deathmatch 2014 is accepting submissions:

https://tabletopdeathmatch.wufoo.com/forms/zwxhh5g0dc2qmw/

April 30, 2014/ Cardboard Edison/
contests

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

What cultural differences over the perception of “fairness” means for game designers:

http://danielsolisblog.blogspot.com/2014/04/game-design-outside-euro-american-binary.html

April 30, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

The difficulties of transferring the “tribe” you’ve built to Kickstarter:

http://stonemaiergames.com/kickstarter-lesson-93-overestimating-and-underestimating-your-tribe/

April 30, 2014/ Cardboard Edison/
publishing

Cardboard Edison

April 30, 2014 April 30, 2014/ Cardboard Edison

The Game Design Round Table discusses prototyping methods and practices:

http://thegamedesignroundtable.com/2014/04/29/episode-77-prototyping/

April 30, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

April 28, 2014 April 28, 2014/ Cardboard Edison

A detailed financial breakdown of the costs of a modest Kickstarter campaign:

http://claycrucible.com/2014/04/financial-breakdown-of-the-otters-kickstarter-project/

April 28, 2014/ Cardboard Edison/
publishing

Cardboard Edison

April 28, 2014 April 28, 2014/ Cardboard Edison

Aldo Ghiozzi of Impressions Game Distribution Services joins the Happy Mitten Podcast (@HappyMitten) to discuss the industry of publishing and distributing tabletop games:

http://www.happymittengames.com/30/

April 28, 2014/ Cardboard Edison/
industry, publishing, podcasts

Cardboard Edison

April 28, 2014 April 28, 2014/ Cardboard Edison

Ben Pinchback (@pinchback21) and Matt Riddle (@mdriddlen) join All Us Geeks (@AllUsGeeks) to discuss co-designing, the gaming community, working with publishers and more:

http://www.allusgeeks.com/2014/04/the-game-of-crowd-funding-ben-pinchback-and-matt-riddle-interview-04-25-2014/

April 28, 2014/ Cardboard Edison/
process, playtesting, licensing, podcasts

Cardboard Edison

April 28, 2014 April 28, 2014/ Cardboard Edison

The Building the Game guys (@PodcastBTG) reveal lessons learned pitching games for 100 episodes:

http://www.buildingthegamepodcast.com/2014/04/27/episode-100-100-episodes-and-all-the-pitches/

April 28, 2014/ Cardboard Edison/
process, playtesting, licensing, podcasts

Cardboard Edison

April 28, 2014 April 28, 2014/ Cardboard Edison
“Most games can live with thinner cards or smaller tokens or what have you, but a good dexterity game lives by its components.”
— Andrew Tullsen (@printplay)
April 28, 2014/ Cardboard Edison/
publishing

Cardboard Edison

April 28, 2014 April 28, 2014/ Cardboard Edison

Advice to those dreaming of designing a game: You will fail.

http://boardgamegeek.com/blogpost/29529/advice-to-those-dreaming-of-designing-a-game

April 28, 2014/ Cardboard Edison/
process

Cardboard Edison

April 27, 2014 April 27, 2014/ Cardboard Edison

The psychological benefits of ending Kickstarter pledge levels with the number 9:

http://stonemaiergames.com/kickstarter-lesson-92-the-psychological-benefits-of-ending-price-points-with-the-number-9/

April 27, 2014/ Cardboard Edison/
publishing

Cardboard Edison

April 27, 2014 April 27, 2014/ Cardboard Edison

Dan Cassar (@maltezefalkon) on the four elements of fun games, making something enjoyable to both gamers and non-gamers, and more:

http://boardgamegeek.com/blogpost/29315/dan-cassar-on-building-arboretums

April 27, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 27, 2014 April 27, 2014/ Cardboard Edison

How to submit your game to BoardGameGeek–step-by-step instructions:

https://thisisthefront.wordpress.com/2014/04/27/posting-your-game-to-boardgamegeek/

April 27, 2014/ Cardboard Edison/
publishing

Cardboard Edison

April 26, 2014 April 26, 2014/ Cardboard Edison
“Demo tip: Sell the person on the game not on purchasing a copy…especially when doing it for reviewers/bloggers/podcasters.”
— Anthony Racano (@CBJPodcast)
April 26, 2014/ Cardboard Edison/
publishing, industry

Cardboard Edison

April 25, 2014 April 25, 2014/ Cardboard Edison

How to design a worker placement game–building from others’ designs, reducing analysis paralysis, and calculating the value of actions:

http://www.leagueofgamemakers.com/how-to-design-a-worker-placement-game-part-2/

April 25, 2014/ Cardboard Edison/
theory, process

Cardboard Edison

April 25, 2014 April 25, 2014/ Cardboard Edison
“Playtest ASAP. Often more design happens during playtesting than the design phase itself.”
— Ed Marriott (@EdPMarriott)
April 25, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

April 25, 2014 April 25, 2014/ Cardboard Edison
“Playtesting has a way of revealing “oh hey, this game should never exist.” But if you leave a first playtest thinking “but THIS part didn’t totally suck,” keep going.”
— Adam McIver (@ad7m)
April 25, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

April 25, 2014 April 25, 2014/ Cardboard Edison
“Most significant barrier to design and publishing your first game is… you. Dedicate time and energy and you will do it.”
— Peter Vaughan (@pvaughan007)
April 25, 2014/ Cardboard Edison/
process

Cardboard Edison

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