“Fail often. We learn so much more from our failures than we do our successes. It’s hard to know why something works, it’s easy to spot why it’s flawed.”
Chevee Dodd (@cheveedodd) on open-source design, trying and failing, preparing for a Kickstarter and more:
http://boardsandbarley.com/2014/05/01/im-pulling-for-him-an-interview-with-chevee-dodd/
The Cardboard Jungle (@CBJPodcast) discusses what–and what not–to do with your rulebook (discussion begins 58 minutes in):
http://thecardboardjungle.libsyn.com/ep35-breaking-the-rules
Cardboard Edison's Favorite Tips & Resources - April 2014
/This week’s roundup of useful links for board game designers features tips for being a good playtester, a look at classic games from the present day, an entire hour of discussion about board game design, and more…
- A recent #BoardGameHour was all about game design—lots of knowledge was shared
- “So You Wanna Be A Game Designer”: Ben Rosset (@BenRosset) on getting started as a board game designer and how to get published
Board Game Design Forum’s May 2014 Game Design Showdown
Challenge: Design a game with religion as your theme
Restrictions: 18 cards and dice
Deadline: May 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-may-2014-i-believe
Detailed stats from the Tuscany Kickstarter:
http://stonemaiergames.com/statistics-from-the-tuscany-kickstarter-project/
Rules of thumb for coming up with game terminology:
http://danielsolisblog.blogspot.com/2014/04/game-design-tip-dont-alliterate-game.html
Packaging your game: what should be on the box:
http://www.leagueofgamemakers.com/packaging-your-game-so-stores-can-yknow-sell-it/
