Getting over the fear of sharing your ideas–a Reddit tabletop design forum discussion:
What cultural differences over the perception of “fairness” means for game designers:
http://danielsolisblog.blogspot.com/2014/04/game-design-outside-euro-american-binary.html
The difficulties of transferring the “tribe” you’ve built to Kickstarter:
http://stonemaiergames.com/kickstarter-lesson-93-overestimating-and-underestimating-your-tribe/
The Game Design Round Table discusses prototyping methods and practices:
http://thegamedesignroundtable.com/2014/04/29/episode-77-prototyping/
A detailed financial breakdown of the costs of a modest Kickstarter campaign:
http://claycrucible.com/2014/04/financial-breakdown-of-the-otters-kickstarter-project/
The Building the Game guys (@PodcastBTG) reveal lessons learned pitching games for 100 episodes:
http://www.buildingthegamepodcast.com/2014/04/27/episode-100-100-episodes-and-all-the-pitches/
Advice to those dreaming of designing a game: You will fail.
http://boardgamegeek.com/blogpost/29529/advice-to-those-dreaming-of-designing-a-game
Dan Cassar (@maltezefalkon) on the four elements of fun games, making something enjoyable to both gamers and non-gamers, and more:
http://boardgamegeek.com/blogpost/29315/dan-cassar-on-building-arboretums
How to submit your game to BoardGameGeek–step-by-step instructions:
https://thisisthefront.wordpress.com/2014/04/27/posting-your-game-to-boardgamegeek/
How to design a worker placement game–building from others’ designs, reducing analysis paralysis, and calculating the value of actions:
http://www.leagueofgamemakers.com/how-to-design-a-worker-placement-game-part-2/
