“What can I cut while still keeping the core experience intact?”
cah:
Episode four features Rocket Wreckers, a 2-Player card game where competitors battle each other while riding on the back of a rocketship. The game is designed by Rob Couch.
Rob can be reached at Twitter at @poorly_designed, or you can visit his website at www.poorlydesigned.com
For more, check out his interview with Jared Rosen below where he discusses approaching design from a story standpoint, fighting for a spot on the shelf and that last bit of tuning.
Rob Couch (@poorly_designed) discusses approaching design from a story standpoint, fighting for a spot on the shelf, and that last bit of tuning
The Ludology podcast discusses the “magic circle” and how designers can benefit from it, with Eric Zimmerman (@zimmermaneric):
http://ludology.libsyn.com/ludology-episode-79-the-magic-circle
