“A quirky theme is many times a let down. A quirky theme well-integrated into the mechanics, that never disappoints.”
— T.C. Petty III (@PuppyShogun)

Daniel Solis (@DanielSolis), Kory Heath (@KoryHeath) and T.C. Petty III (@PuppyShogun) discuss the merits of different design processes

“Everyone says ‘keep on and never give up’, while I’m saying something more ‘unpopular’: game design is not only a passion. It’s a job. And as a job it requires skills, experience and preferably some talent.”
— Paolo Mori
“While a great mechanic can stand and live without a good theme, the opposite is not true.”
— Paolo Mori
“Before you get too far into your game design, it’s worth asking yourself who is the target audience.”
— Daniel Solis (@DanielSolis)

Boston Festival of Indie Games 2014 Tabletop Game Design Showcase

Dates: Submit by June 6, 2014. Showcase on Sept. 13, 2014

Prizes: Pitch session with Gamewright Games, $1,000 from AdMagic, $150 in components from The Game Crafter, and more

http://boardgamegeek.com/thread/1157058/boston-festival-of-indie-games-2014-submissions-ar

http://bostonfig.com/wp-content/uploads/2014/04/TTSubmissionGuidelinesBostonFIG2014.pdf

“Game prototyping tip: leave lots of white space on the cards so you can make edits as you go.”
— Todd Edwards (@Wininoid)