“Designing and publishing go really well together and also really go terribly together. When you can publish your own design, or assist in designing things you are publishing, it’s great. But publishing yanks all of the design time away as you are fulfilling many roles.”
— Jason Tagmire (@jtagmire)

The Impressions Vidcast offers shipping tips

“When you think your rules are done, take another pass. When you think you have the best set of cards, identify your 3 weakest ones and try to replace them. If your mind conjures an alternate mechanic, branch and test.”
— Grant Rodiek (@HerrohGrant)
“Sometimes, no matter how hard you work on a design, it simply will not come together. It’s okay. We all have those designs. Believe in yourself and keep at it.”
— Kevin G. Nunn (@kgnunn)
“The initial spark of creation is easy, the creation of said spark is harder, playtesting is even more difficult, and then iteration is where the time meter spikes and a designer could spend a lifetime trapped in this loop of spending years to make only the tiniest incremental improvements to the game in question. That’s why the reward for “completion” is never worth the effort. because paradoxically, the game is never “complete” in the designer’s eyes.”
— T.C. Petty III