“When you think your rules are done, take another pass. When you think you have the best set of cards, identify your 3 weakest ones and try to replace them. If your mind conjures an alternate mechanic, branch and test.”
Lessons learned from the Tuscany Kickstarter:
http://stonemaiergames.com/3-kickstarter-mistakes-we-made-on-tuscanythat-you-can-avoid/
Challenges to making a collectible card game:
http://www.jamesmathe.com/to-ccg-or-not-to-ccg-that-is-the-question/
Alternatives to banning certain player actions:
http://nickbentleygames.wordpress.com/2014/04/14/game-design-tip-prohibit-bans/
Postage calculations for shipping a Kickstarter game overseas:
http://gotgeniusgames.com/kickstarter-topics-5-shipping-a-kickstarter-game-international/
Worker placement games that all designers should play:
http://www.boardgamegeek.com/geeklist/172198/worker-placement-games-every-designer-should-play
One potential pitfall of success:
http://oakleafgames.wordpress.com/2014/04/10/success-as-a-way-to-alienate-new-players/
How to demonstrate to potential backers that your Kickstarter is worth supporting:
http://stonemaiergames.com/how-to-build-backer-allegiance-a-guest-post/
A guide to good rulebook writing:
http://islaythedragon.com/featured/laying-down-the-law-a-guide-to-rulebook-writing/
“The initial spark of creation is easy, the creation of said spark is harder, playtesting is even more difficult, and then iteration is where the time meter spikes and a designer could spend a lifetime trapped in this loop of spending years to make only the tiniest incremental improvements to the game in question. That’s why the reward for “completion” is never worth the effort. because paradoxically, the game is never “complete” in the designer’s eyes.”
Postage calculations for shipping a card game in the U.S.:
http://gotgeniusgames.com/kickstarter-topic-5-shipping-a-kickstarter-card-game-u-s/
Unpub and Protospiel come to the west coast!→
/San Jose, CA will be hosting the first ever joint Unpub and Protospiel event May 9th-11th. It has been several years since a Protospiel was held on the west coast. Designers are encouraged to bring prototype board games to be play tested. Get feedback from other designers and a wide variety of…
When two very similar designs appear at the same time:
http://www.leagueofgamemakers.com/those-bastards-stole-my-game/
What can modern designers learn from the mechanics of classic board games?
http://drwictzboardgames.blogspot.com/2014/04/classic-lecture-series-retrospective.html
Matt Leacock (@mleacock) on raw prototypes, stolen ideas, blind testing and more:
http://boardgamegeek.com/blogpost/29225/7-questions-for-matt-leacock
How so-called “lazy themes” actually help some games:
http://gil.hova.net/2014/04/05/how-so-called-lazy-themes-actually-help-some-games/
