“Problems are our signposts in the vast and trackless land of game design.”
Calls to action for Kickstarter backers–without project creep:
http://stonemaiergames.com/kickstarter-lesson-89-project-creep/
Maintaining players’ suspension of disbelief:
http://www.boardgamegeek.com/blogpost/29094/queue-the-theme-music-here-comes-the-slo-mo-walk
Graham Russell (@colorninja), designer of The Fittest, discusses social games, the moment when a design stops feeling like work, “making that last cut” and more:
http://boardgamegeek.com/blogpost/28886/graham-russell-on-the-fittest
Geoff Engelstein (@gengelstein) discusses humor in games, real-time games, “making stupid things happen” and more:
http://www.shutupandsitdown.com/blog/post/actual-interview-space-cadets/
Can “playing the odds” offer a compelling game experience? A Reddit tabletop game design forum discussion:
http://www.reddit.com/r/tabletopgamedesign/comments/21xmfj/is_playing_the_odds_fun/
Jamey Stegmaier (@jameystegmaier) and Game Salute (@GameSalute) discuss money-back guarantees:
http://gamesalute.libsyn.com/21-game-salute-satisfaction-guaranteed-with-jamey-stegmaier
The theme for the April 2014 24-Hour Contest is “Ninja”:
http://boardgamegeek.com/thread/1148721/24-hour-contest-april-2014
Board Game Design Forum’s April 2014 Game Design Showdown
Design a game for only two players that uses bluffing and misdirection
Deadline: April 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-april-2014-fool-me-once
A detailed look at four U.S. card game manufacturers:
http://gotgeniusgames.com/kickstarter-topic-4-manufacturing-a-card-game/
