Problems are our signposts in the vast and trackless land of game design.
— Kory Heath (@KoryHeath)
Design a game you like to play. Because you’ll play it lots in testing (incl. bad versions), at demos for cons, and at your FLGS.
— Dave Chalker (@DaveTheGame)
Every theme is pasted on, but the secret is to avoid breaking players out of their suspended reality.
— Ben Pinchback (@pinchback21)
It’s rare to sell a game after showing it to just one publisher. Selling a prototype can often take months or years, and many prototypes go unsold.
— Alan R. Moon
Are you following me to figure out how to get published as a game designer? Play lots of games and be nice to everyone you meet. The end.
— Chris Darden (@cbdarden)
Work hard so that you can work with the people you most respect who can teach you the most. Don’t partner with fools.
— Grant Rodiek (@HerrohGrant)