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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
    • Playtest Groups
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theory
playtesting
prototyping
process
rules
licensing
publishing
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April 04, 2014 April 04, 2014/ Cardboard Edison
“Problems are our signposts in the vast and trackless land of game design.”
— Kory Heath (@KoryHeath)
April 04, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

April 04, 2014 April 04, 2014/ Cardboard Edison

“Problem-driven game design”–focus on specific, well-articulated problems and questions:

http://www.koryheath.com/problem-driven-game-design/

April 04, 2014/ Cardboard Edison/
process

Cardboard Edison

April 03, 2014 April 03, 2014/ Cardboard Edison
“Design a game you like to play. Because you’ll play it lots in testing (incl. bad versions), at demos for cons, and at your FLGS.”
— Dave Chalker (@DaveTheGame)
April 03, 2014/ Cardboard Edison/
process

Cardboard Edison

April 03, 2014 April 03, 2014/ Cardboard Edison

Calls to action for Kickstarter backers–without project creep:

http://stonemaiergames.com/kickstarter-lesson-89-project-creep/

April 03, 2014/ Cardboard Edison/
publishing

Cardboard Edison

April 03, 2014 April 03, 2014/ Cardboard Edison

Maintaining players’ suspension of disbelief:

http://www.boardgamegeek.com/blogpost/29094/queue-the-theme-music-here-comes-the-slo-mo-walk

April 03, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 03, 2014 April 03, 2014/ Cardboard Edison
“Every theme is pasted on, but the secret is to avoid breaking players out of their suspended reality.”
— Ben Pinchback (@pinchback21)
April 03, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

April 02, 2014 April 02, 2014/ Cardboard Edison

Graham Russell (@colorninja), designer of The Fittest, discusses social games, the moment when a design stops feeling like work, “making that last cut” and more:

http://boardgamegeek.com/blogpost/28886/graham-russell-on-the-fittest

April 02, 2014/ Cardboard Edison/
process, theory

Cardboard Edison

April 02, 2014 April 02, 2014/ Cardboard Edison
“It’s rare to sell a game after showing it to just one publisher. Selling a prototype can often take months or years, and many prototypes go unsold.”
— Alan R. Moon
April 02, 2014/ Cardboard Edison/ /Source
licensing

Cardboard Edison

April 02, 2014 April 02, 2014/ Cardboard Edison

Geoff Engelstein (@gengelstein) discusses humor in games, real-time games, “making stupid things happen” and more:

http://www.shutupandsitdown.com/blog/post/actual-interview-space-cadets/

April 02, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 02, 2014 April 02, 2014/ Cardboard Edison

Considerations when using colors, art and keywords to convey information to players:

http://kevingnunn.com/2014/04/02/icons-vs-text-part-3/

April 02, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 02, 2014 April 02, 2014/ Cardboard Edison

Thinking about games in terms of how well they suit less-than-perfect players:

http://www.3dtotalgames.com/perfect-player/

April 02, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 02, 2014 April 02, 2014/ Cardboard Edison

Six things that make a game approachable for new players:

http://www.gamesprecipice.com/intro-to-approachability/

April 02, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 02, 2014 April 02, 2014/ Cardboard Edison

Can “playing the odds” offer a compelling game experience? A Reddit tabletop game design forum discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/21xmfj/is_playing_the_odds_fun/

April 02, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 02, 2014 April 02, 2014/ Cardboard Edison

Different ways of creating a semi-coop game. A Reddit tabletop game design forum discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/21xr20/competitive_games_that_require_cooperative_actions/

April 02, 2014/ Cardboard Edison/
theory

Cardboard Edison

April 01, 2014 April 01, 2014/ Cardboard Edison
“Are you following me to figure out how to get published as a game designer? Play lots of games and be nice to everyone you meet. The end.”
— Chris Darden (@cbdarden)
April 01, 2014/ Cardboard Edison/
process

Cardboard Edison

April 01, 2014 April 01, 2014/ Cardboard Edison

Jamey Stegmaier (@jameystegmaier) and Game Salute (@GameSalute) discuss money-back guarantees:

http://gamesalute.libsyn.com/21-game-salute-satisfaction-guaranteed-with-jamey-stegmaier

April 01, 2014/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

April 01, 2014 April 01, 2014/ Cardboard Edison
“Work hard so that you can work with the people you most respect who can teach you the most. Don’t partner with fools.”
— Grant Rodiek (@HerrohGrant)
April 01, 2014/ Cardboard Edison/
process, industry

Cardboard Edison

April 01, 2014 April 01, 2014/ Cardboard Edison

The theme for the April 2014 24-Hour Contest is “Ninja”:

http://boardgamegeek.com/thread/1148721/24-hour-contest-april-2014

April 01, 2014/ Cardboard Edison/
contests

Cardboard Edison

April 01, 2014 April 01, 2014/ Cardboard Edison

Board Game Design Forum’s April 2014 Game Design Showdown

Design a game for only two players that uses bluffing and misdirection

Deadline: April 8, 2014

http://www.bgdf.com/forum/game-design/game-design-showdown/gds-april-2014-fool-me-once

April 01, 2014/ Cardboard Edison/
contests

Cardboard Edison

March 31, 2014 March 31, 2014/ Cardboard Edison

A detailed look at four U.S. card game manufacturers:

http://gotgeniusgames.com/kickstarter-topic-4-manufacturing-a-card-game/

March 31, 2014/ Cardboard Edison/
publishing

Cardboard Edison

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