Cardboard Edison's Favorite Tips & Resources - March 2014

Our monthly roundup of links and quotes for board game designers is here! This month features some important information for first-time designers, a useful tool for making grid paper, a valuable list of things that should be in a licensing contract and more:

#industry:

#process:

  • “You want to design games? You should be playing games. If you have not experienced great games it is doubtful that you will create one.”–Don Lloyd (@knightworks)

#prototyping:

#playtesting:

#licensing:

#theory:

While many designers may not want to admit it, the theme, art, and setting of a game can really add to the fun factor. Players have a much easier time getting into and enjoying a game when there’s strong thematic consonance.
— Seth Jaffee (@sedjtroll)
Dear playtester, the more negative your feedback, the more I need to hear it. Don’t sabotage my game to spare my feelings. That hurts more.
— Jay Treat (@jtreat3)
Development is working with people who teach you things about your own game that you never would have noticed or were incapable of seeing.
— Ben Pinchback (@pinchback21)
Having limitations and guidelines helps focus a design. Boundless design can be good, but it can also cause designs to wander.
— J. Alex Kevern (@AlexWithIdeas)