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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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theory
playtesting
prototyping
process
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March 24, 2014 March 24, 2014/ Cardboard Edison

Using manufacturing considerations to guide design choices:

http://oakleafgames.wordpress.com/2014/03/24/manufacturing-as-a-design-tool/

March 24, 2014/ Cardboard Edison/
theory, publishing

Cardboard Edison

March 24, 2014 March 24, 2014/ Cardboard Edison

The Something From Nothing vidcast discusses handling feedback, with Luke Peterschmidt (@LPeterschmidt) and Ben Rosset (@BenRosset)

March 24, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 24, 2014 March 24, 2014/ Cardboard Edison
“Playtesters will hurt your feelings. That is your attachment, not your true self, that is suffering. You must detach and let them teach you.”
— Tim Rodriguez (@dicefoodlodging)
March 24, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 24, 2014 March 24, 2014/ Cardboard Edison
A template for writing and laying out rules cards for DriveThruCards products, via Daniel Solis (@DanielSolis)

A template for writing and laying out rules cards for DriveThruCards products, via Daniel Solis (@DanielSolis)

March 24, 2014/ Cardboard Edison/
prototyping, publishing

Cardboard Edison

March 24, 2014 March 24, 2014/ Cardboard Edison

The tools to create a niche game are available to you:

http://hyperbolegames.com/2014/03/23/the-greater-niche/

March 24, 2014/ Cardboard Edison/
industry

Cardboard Edison

March 24, 2014 March 24, 2014/ Cardboard Edison
“Rule of thumb for game design, at least for me–information is twice as overwhelming than you’ll typically consider when conceptualizing.”
— J. Alex Kevern (@AlexWithIdeas)
March 24, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 24, 2014 March 24, 2014/ Cardboard Edison

Designing your first board game? Stop and read these six tips first:

http://richdurham.wordpress.com/2014/03/24/diving-into-your-first-game-design-stop-right-now/

March 24, 2014/ Cardboard Edison/
process, prototyping, theory

Cardboard Edison

March 24, 2014 March 24, 2014/ Cardboard Edison
“If all you get is positive feedback, the hairs on the back of your neck better be standing up. It means you have friends, not play-testers.”
— Luke Peterschmidt (via tcpettyiii)
March 24, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 21, 2014 March 21, 2014/ Cardboard Edison

Scoring intervals: fixed, variable and player-controlled:

http://kevingnunn.com/2014/03/21/scoring-frequency/

March 21, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 21, 2014 March 21, 2014/ Cardboard Edison

The value of finding “ambassadors” for your games:

http://stonemaiergames.com/live-blogging-lesson-2-the-value-of-ambassadors/

March 21, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 21, 2014 March 21, 2014/ Cardboard Edison

A view of gamers that challenges the traditional family games/hobby games split:

http://casualgamerevolution.com/blog/2014/03/hierarchy-of-gamers-where-are-the-lines-drawn

March 21, 2014/ Cardboard Edison/
industry

Cardboard Edison

March 21, 2014 March 21, 2014/ Cardboard Edison

Make and print your own grid paper:

http://gridzzly.com/

March 21, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

March 21, 2014 March 21, 2014/ Cardboard Edison

The Boardroomers (@Boardroomers) discuss gamers’ expectations for manufacturing, value and pricing

March 21, 2014/ Cardboard Edison/
publishing, industry

Cardboard Edison

March 20, 2014 March 20, 2014/ Cardboard Edison

Hope, fear and the narrative arc in games:

http://illuminatinggames.wordpress.com/2011/04/11/hamlets-hit-points-for-boardgamers/

March 20, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 19, 2014 March 19, 2014/ Cardboard Edison

Using the logical concepts of completeness and consistency in game design:

http://oakleafgames.wordpress.com/2014/03/09/logical-completeness-and-consistency-in-game-design/

March 19, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 19, 2014 March 19, 2014/ Cardboard Edison

Lessons in Kickstarter scope creep:

http://www.albinodragon.com/blog/book-1-the-pain-of-the-wind-a-lesson-in-scale/

March 19, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 19, 2014 March 19, 2014/ Cardboard Edison

Some categories of games, based on how players use them:

http://pulsiphergamedesign.blogspot.com/2014/03/categorizing-board-and-card-games-by-use.html

March 19, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 19, 2014 March 19, 2014/ Cardboard Edison

Thoughts on variants:

http://hyperbolegames.com/2014/03/18/your-variance-is-showing/

March 19, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 18, 2014 March 18, 2014/ Cardboard Edison

Tips for offering custom art to Kickstarter backers:

http://stonemaiergames.com/kickstarter-lesson-87-custom-art/

March 18, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 18, 2014 March 18, 2014/ Cardboard Edison

Takeaways from Protospiel Houston, useful for any playtesting event:

http://kevingnunn.com/2014/03/18/getting-the-most-from-protospiel-part-4/

March 18, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

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