Using manufacturing considerations to guide design choices:
http://oakleafgames.wordpress.com/2014/03/24/manufacturing-as-a-design-tool/
Tips & Resources for Board Game Designers
Using manufacturing considerations to guide design choices:
http://oakleafgames.wordpress.com/2014/03/24/manufacturing-as-a-design-tool/
The Something From Nothing vidcast discusses handling feedback, with Luke Peterschmidt (@LPeterschmidt) and Ben Rosset (@BenRosset)
“Playtesters will hurt your feelings. That is your attachment, not your true self, that is suffering. You must detach and let them teach you.”
A template for writing and laying out rules cards for DriveThruCards products, via Daniel Solis (@DanielSolis)
The tools to create a niche game are available to you:
“Rule of thumb for game design, at least for me–information is twice as overwhelming than you’ll typically consider when conceptualizing.”
Designing your first board game? Stop and read these six tips first:
http://richdurham.wordpress.com/2014/03/24/diving-into-your-first-game-design-stop-right-now/
“If all you get is positive feedback, the hairs on the back of your neck better be standing up. It means you have friends, not play-testers.”
Scoring intervals: fixed, variable and player-controlled:
The value of finding “ambassadors” for your games:
http://stonemaiergames.com/live-blogging-lesson-2-the-value-of-ambassadors/
A view of gamers that challenges the traditional family games/hobby games split:
http://casualgamerevolution.com/blog/2014/03/hierarchy-of-gamers-where-are-the-lines-drawn
Make and print your own grid paper:
The Boardroomers (@Boardroomers) discuss gamers’ expectations for manufacturing, value and pricing
Hope, fear and the narrative arc in games:
http://illuminatinggames.wordpress.com/2011/04/11/hamlets-hit-points-for-boardgamers/
Using the logical concepts of completeness and consistency in game design:
http://oakleafgames.wordpress.com/2014/03/09/logical-completeness-and-consistency-in-game-design/
Lessons in Kickstarter scope creep:
http://www.albinodragon.com/blog/book-1-the-pain-of-the-wind-a-lesson-in-scale/
Some categories of games, based on how players use them:
http://pulsiphergamedesign.blogspot.com/2014/03/categorizing-board-and-card-games-by-use.html
Thoughts on variants:
http://hyperbolegames.com/2014/03/18/your-variance-is-showing/
Tips for offering custom art to Kickstarter backers:
http://stonemaiergames.com/kickstarter-lesson-87-custom-art/
Takeaways from Protospiel Houston, useful for any playtesting event:
http://kevingnunn.com/2014/03/18/getting-the-most-from-protospiel-part-4/