Thoughts on using legacy elements in a euro-style game:
http://oakleafgames.wordpress.com/2014/03/18/legacy-elements-in-a-euro-game/
Tips & Resources for Board Game Designers
Thoughts on using legacy elements in a euro-style game:
http://oakleafgames.wordpress.com/2014/03/18/legacy-elements-in-a-euro-game/
How important is it to have tiebreakers? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1140873/how-critical-are-tie-breakers-to-determine-winners
Should beginning designers start with small games? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1140247/should-beginners-start-with-small-games
On Board Games (@OnBoardGames) discusses balance in board games:
Lagoon designer David Chott (@3haresgames) on how preparation laid the groundwork for a wildly successful Kickstarter campaign:
http://www.happymittengames.com/interview-david-chott-designer-lagoon-land-druids/
Bruno Cathala (@BDMontagnes) discusses co-designing, theme and mechanics, working with publishers, getting started in game design and more on the Something From Nothing vidcast
Lessons for a successful Kickstarter relaunch:
“You want to design games? You should be playing games. If you have not experienced great games it is doubtful that you will create one.”
A view of “fun” as delivering players the promised experience:
What to do after a playtesting event, depending on how it went:
http://kevingnunn.com/2014/03/15/getting-the-most-from-protospiel-part-3/
Solitaire game mechanisms and ways of simulating AI:
http://thatcowboyguy.blogspot.com/2014/03/solitaire-game-mechanisms-simulating-ai.html
How long does it take to publish a game, anyway?
http://www.leagueofgamemakers.com/how-long-to-publish-a-game/
A minimalist approach to feedback forms:
http://kevingnunn.com/2014/03/14/playtest-feedback-form-doing-it-the-looney-labs-way/
Three steps to interpreting playtest feedback:
http://danielsolisblog.blogspot.com/2014/03/3-steps-to-intepreting-playtest-feedback.html
Thoughts on opacity and transparency in board games:
http://gil.hova.net/2014/03/10/vision-quest-transparency-vs-opacity-in-a-board-game/
Jamey Stegmaier’s (@jameystegmaier) three top tips for aspiring designers:
11 games that actually benefit from player elimination:
Answers to common questions about what to do at a playtesting event:
http://kevingnunn.com/2014/03/12/getting-the-most-from-protospiel-part-2/
Key steps to prevent your Kickstarter from being dead on arrival:
http://stonemaiergames.com/kickstarter-lesson-86-preventing-a-dud/
An attempt to define different types of players by various characteristics, and to look at games through the player types:
http://oakleafgames.wordpress.com/2014/03/11/board-gamer-personality-types/