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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
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process
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March 18, 2014 March 18, 2014/ Cardboard Edison

Thoughts on using legacy elements in a euro-style game:

http://oakleafgames.wordpress.com/2014/03/18/legacy-elements-in-a-euro-game/

March 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 18, 2014 March 18, 2014/ Cardboard Edison

How important is it to have tiebreakers? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1140873/how-critical-are-tie-breakers-to-determine-winners

March 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 17, 2014 March 17, 2014/ Cardboard Edison

Should beginning designers start with small games? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1140247/should-beginners-start-with-small-games

March 17, 2014/ Cardboard Edison/
process

Cardboard Edison

March 17, 2014 March 17, 2014/ Cardboard Edison

On Board Games (@OnBoardGames) discusses balance in board games:

http://onboardgames.libsyn.com/obg-128-balance-sheet

March 17, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

March 17, 2014 March 17, 2014/ Cardboard Edison

Lagoon designer David Chott (@3haresgames) on how preparation laid the groundwork for a wildly successful Kickstarter campaign:

http://www.happymittengames.com/interview-david-chott-designer-lagoon-land-druids/

March 17, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 17, 2014 March 17, 2014/ Cardboard Edison

Bruno Cathala (@BDMontagnes) discusses co-designing, theme and mechanics, working with publishers, getting started in game design and more on the Something From Nothing vidcast

March 17, 2014/ Cardboard Edison/
process, licensing

Cardboard Edison

March 17, 2014 March 17, 2014/ Cardboard Edison

Lessons for a successful Kickstarter relaunch:

http://stonemaiergames.com/fate-wont-decide-the-success-of-your-kickstarter-relaunch-you-will-insights-from-jeff-cornelius/

March 17, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 16, 2014 March 16, 2014/ Cardboard Edison
“You want to design games? You should be playing games. If you have not experienced great games it is doubtful that you will create one.”
— Don Lloyd (@knightworks)
March 16, 2014/ Cardboard Edison/
process

Cardboard Edison

March 14, 2014 March 14, 2014/ Cardboard Edison

A view of “fun” as delivering players the promised experience:

http://www.lvl99games.com/?p=2838

March 14, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 14, 2014 March 14, 2014/ Cardboard Edison

What to do after a playtesting event, depending on how it went:

http://kevingnunn.com/2014/03/15/getting-the-most-from-protospiel-part-3/

March 14, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 14, 2014 March 14, 2014/ Cardboard Edison

Solitaire game mechanisms and ways of simulating AI:

http://thatcowboyguy.blogspot.com/2014/03/solitaire-game-mechanisms-simulating-ai.html

March 14, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 14, 2014 March 14, 2014/ Cardboard Edison

How long does it take to publish a game, anyway?

http://www.leagueofgamemakers.com/how-long-to-publish-a-game/

March 14, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 13, 2014 March 13, 2014/ Cardboard Edison

A minimalist approach to feedback forms:

http://kevingnunn.com/2014/03/14/playtest-feedback-form-doing-it-the-looney-labs-way/

March 13, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 13, 2014 March 13, 2014/ Cardboard Edison

Three steps to interpreting playtest feedback:

http://danielsolisblog.blogspot.com/2014/03/3-steps-to-intepreting-playtest-feedback.html

March 13, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 12, 2014 March 12, 2014/ Cardboard Edison

Thoughts on opacity and transparency in board games:

http://gil.hova.net/2014/03/10/vision-quest-transparency-vs-opacity-in-a-board-game/

March 12, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 11, 2014 March 11, 2014/ Cardboard Edison

Jamey Stegmaier’s (@jameystegmaier) three top tips for aspiring designers:

  • Read, listen to, and watch everything you can about game design.
  • Play a lot of games.
  • Get your game to the table.

http://www.gamesprecipice.com/jamey-stegmaier/

March 11, 2014/ Cardboard Edison/
process, playtesting

Cardboard Edison

March 11, 2014 March 11, 2014/ Cardboard Edison

11 games that actually benefit from player elimination:

http://boardsandbees.wordpress.com/2014/03/11/0335/

March 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 11, 2014 March 11, 2014/ Cardboard Edison

Answers to common questions about what to do at a playtesting event:

http://kevingnunn.com/2014/03/12/getting-the-most-from-protospiel-part-2/

March 11, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 11, 2014 March 11, 2014/ Cardboard Edison

Key steps to prevent your Kickstarter from being dead on arrival:

http://stonemaiergames.com/kickstarter-lesson-86-preventing-a-dud/

March 11, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 11, 2014 March 11, 2014/ Cardboard Edison

An attempt to define different types of players by various characteristics, and to look at games through the player types:

http://oakleafgames.wordpress.com/2014/03/11/board-gamer-personality-types/

March 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

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