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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
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prototyping
process
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licensing
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March 10, 2014 March 10, 2014/ Cardboard Edison

Jamey Stegmaier (@jameystegmaier) on the most time-consuming parts of a Kickstarter, designing expansions and more:

http://www.happymittengames.com/jamey-stegmaier-tuscany-kickstarter/

March 10, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 10, 2014 March 10, 2014/ Cardboard Edison

The Ludology podcast discusses the most influential games of the 1980s:

http://ludology.libsyn.com/ludology-episode-76-i-like-dice-to-roll

March 10, 2014/ Cardboard Edison/
industry, theory, podcasts

Cardboard Edison

March 08, 2014 March 08, 2014/ Cardboard Edison

Do you need to be good at math to design games? A Reddit tabletop designers forum discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/1ztw8n/he_said_i_want_to_get_into_game_design_but_i_cant/

March 08, 2014/ Cardboard Edison/
process

Cardboard Edison

March 08, 2014 March 08, 2014/ Cardboard Edison

The Winner’s Curse: a primer for board gamers:

http://drwictzboardgames.blogspot.com/2014/03/the-winners-curse-primer-for-board.html

March 08, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 07, 2014 March 07, 2014/ Cardboard Edison

Bryan Fischer (@bryanfischer) of Nevermore Games (@NevermoreGames) on designing vs. publishing, running a Kickstarter, Unpub and more:

http://goforthandgame.com/2014/03/06/a-conversation-with-bryan-fischer-of-nevermore-games/

March 07, 2014/ Cardboard Edison/
publishing, licensing, playtesting

Cardboard Edison

March 07, 2014 March 07, 2014/ Cardboard Edison

Advice for hiring and working with artists:

http://www.leagueofgamemakers.com/hiring-an-artist/

March 07, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 07, 2014 March 07, 2014/ Cardboard Edison

If the boring strategy is also easy and effective, players will take it and ignore the interesting strategies. Tips for making sure that doesn’t happen:

http://oakleafgames.wordpress.com/2014/03/07/game-theory-make-boring-stuff-hard/

March 07, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 07, 2014 March 07, 2014/ Cardboard Edison

How to prepare for a playtesting event:

http://kevingnunn.com/2014/03/07/getting-the-most-from-protospiel-part-1/

March 07, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 05, 2014 March 05, 2014/ Cardboard Edison

The Board Game Lawyer names three essential negotiation tips for game developers:

http://boardgamegeek.com/blogpost/28275/three-essential-negotiation-tips-for-game-develope

March 05, 2014/ Cardboard Edison/
licensing

Cardboard Edison

March 05, 2014 March 05, 2014/ Cardboard Edison

Ohio Game Design Competitions - AnCon 2014 (May 1st-4th)

https://www.thegamecrafter.com/announcements/ohio-game-design-competitions-ancon-2014-may-1st-4th-

March 05, 2014/ Cardboard Edison/
contests

Cardboard Edison

March 05, 2014 March 05, 2014/ Cardboard Edison

Tips for reimagining well-established game genres:

http://danielsolisblog.blogspot.com/2014/03/5-genre-definitive-games-and-4-ways-to.html

March 05, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

Dealing with logistics and customer service after a successful Kickstarter–lessons learned from Minion Games (@MinionGames):

http://www.jamesmathe.com/post-mortem-im-not-dead-yet/

March 04, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

Clever ways to determine turn order–a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1125035/any-clever-ways-to-change-turn-order

March 04, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

The Kickstarter prelaunch takes longer than you think:

http://news.thegamecrafter.com/post/78558756235/kickstarter-the-prelaunch-takes-longer-than-you-think

March 04, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

The Game Design Round Table discusses players as designers: house rules, optional rules, player creativity and more:

http://thegamedesignroundtable.com/2014/03/04/episode-69-players-as-designers/

March 04, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

Four ways games have used asymmetry to serve their core engagement:

http://kevingnunn.com/2014/03/05/asymmetrical-suits-in-card-games-part-3/

March 04, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

Iteration, interactions and lots more to remember while playtesting and balancing. Written for Magic but broadly applicable:

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/289

March 04, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

What to look for when signing a contract with a publisher:

http://www.jamesmathe.com/alien-first-contract/

March 04, 2014/ Cardboard Edison/
licensing

Cardboard Edison

March 04, 2014 March 04, 2014/ Cardboard Edison

The Impressions Vidcast discusses attending unpublished-games events, and setting one up yourself

March 04, 2014/ Cardboard Edison/
playtesting, licensing

Cardboard Edison

March 03, 2014 March 03, 2014/ Cardboard Edison

Words of warning when running a contest during a Kickstarter campaign:

http://stonemaiergames.com/kickstarter-lesson-82-contests/

March 03, 2014/ Cardboard Edison/
publishing

Cardboard Edison

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