Jamey Stegmaier (@jameystegmaier) on the most time-consuming parts of a Kickstarter, designing expansions and more:
http://www.happymittengames.com/jamey-stegmaier-tuscany-kickstarter/
Tips & Resources for Board Game Designers
Jamey Stegmaier (@jameystegmaier) on the most time-consuming parts of a Kickstarter, designing expansions and more:
http://www.happymittengames.com/jamey-stegmaier-tuscany-kickstarter/
The Ludology podcast discusses the most influential games of the 1980s:
http://ludology.libsyn.com/ludology-episode-76-i-like-dice-to-roll
Do you need to be good at math to design games? A Reddit tabletop designers forum discussion:
The Winner’s Curse: a primer for board gamers:
http://drwictzboardgames.blogspot.com/2014/03/the-winners-curse-primer-for-board.html
Bryan Fischer (@bryanfischer) of Nevermore Games (@NevermoreGames) on designing vs. publishing, running a Kickstarter, Unpub and more:
http://goforthandgame.com/2014/03/06/a-conversation-with-bryan-fischer-of-nevermore-games/
Advice for hiring and working with artists:
If the boring strategy is also easy and effective, players will take it and ignore the interesting strategies. Tips for making sure that doesn’t happen:
http://oakleafgames.wordpress.com/2014/03/07/game-theory-make-boring-stuff-hard/
How to prepare for a playtesting event:
http://kevingnunn.com/2014/03/07/getting-the-most-from-protospiel-part-1/
The Board Game Lawyer names three essential negotiation tips for game developers:
http://boardgamegeek.com/blogpost/28275/three-essential-negotiation-tips-for-game-develope
Ohio Game Design Competitions - AnCon 2014 (May 1st-4th)
https://www.thegamecrafter.com/announcements/ohio-game-design-competitions-ancon-2014-may-1st-4th-
Tips for reimagining well-established game genres:
http://danielsolisblog.blogspot.com/2014/03/5-genre-definitive-games-and-4-ways-to.html
Dealing with logistics and customer service after a successful Kickstarter–lessons learned from Minion Games (@MinionGames):
Clever ways to determine turn order–a BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1125035/any-clever-ways-to-change-turn-order
The Kickstarter prelaunch takes longer than you think:
The Game Design Round Table discusses players as designers: house rules, optional rules, player creativity and more:
http://thegamedesignroundtable.com/2014/03/04/episode-69-players-as-designers/
Four ways games have used asymmetry to serve their core engagement:
http://kevingnunn.com/2014/03/05/asymmetrical-suits-in-card-games-part-3/
Iteration, interactions and lots more to remember while playtesting and balancing. Written for Magic but broadly applicable:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/289
What to look for when signing a contract with a publisher:
The Impressions Vidcast discusses attending unpublished-games events, and setting one up yourself
Words of warning when running a contest during a Kickstarter campaign: