“Design a game you like to play. Because you’ll play it lots in testing (incl. bad versions), at demos for cons, and at your FLGS.”
— Dave Chalker (@DaveTheGame)
“Every theme is pasted on, but the secret is to avoid breaking players out of their suspended reality.”
— Ben Pinchback (@pinchback21)
“It’s rare to sell a game after showing it to just one publisher. Selling a prototype can often take months or years, and many prototypes go unsold.”
— Alan R. Moon
“Are you following me to figure out how to get published as a game designer? Play lots of games and be nice to everyone you meet. The end.”
— Chris Darden (@cbdarden)
“Work hard so that you can work with the people you most respect who can teach you the most. Don’t partner with fools.”
— Grant Rodiek (@HerrohGrant)

Cardboard Edison's Favorite Tips & Resources - March 2014

Our monthly roundup of links and quotes for board game designers is here! This month features some important information for first-time designers, a useful tool for making grid paper, a valuable list of things that should be in a licensing contract and more:

#industry:

#process:

  • “You want to design games? You should be playing games. If you have not experienced great games it is doubtful that you will create one.”–Don Lloyd (@knightworks)

#prototyping:

#playtesting:

#licensing:

#theory: