“While many designers may not want to admit it, the theme, art, and setting of a game can really add to the fun factor. Players have a much easier time getting into and enjoying a game when there’s strong thematic consonance.”
— Seth Jaffee (@sedjtroll)
“Dear playtester, the more negative your feedback, the more I need to hear it. Don’t sabotage my game to spare my feelings. That hurts more.”
— Jay Treat (@jtreat3)
“Development is working with people who teach you things about your own game that you never would have noticed or were incapable of seeing.”
— Ben Pinchback (@pinchback21)
“Having limitations and guidelines helps focus a design. Boundless design can be good, but it can also cause designs to wander.”
— J. Alex Kevern (@AlexWithIdeas)