The Something From Nothing vidcast discusses handling feedback, with Luke Peterschmidt (@LPeterschmidt) and Ben Rosset (@BenRosset)

“Playtesters will hurt your feelings. That is your attachment, not your true self, that is suffering. You must detach and let them teach you.”
— Tim Rodriguez (@dicefoodlodging)
“Rule of thumb for game design, at least for me–information is twice as overwhelming than you’ll typically consider when conceptualizing.”
— J. Alex Kevern (@AlexWithIdeas)
“If all you get is positive feedback, the hairs on the back of your neck better be standing up. It means you have friends, not play-testers.”
— Luke Peterschmidt (via tcpettyiii)

The Boardroomers (@Boardroomers) discuss gamers’ expectations for manufacturing, value and pricing