“Design a game you like to play. Because you’ll play it lots in testing (incl. bad versions), at demos for cons, and at your FLGS.”
Calls to action for Kickstarter backers–without project creep:
http://stonemaiergames.com/kickstarter-lesson-89-project-creep/
Maintaining players’ suspension of disbelief:
http://www.boardgamegeek.com/blogpost/29094/queue-the-theme-music-here-comes-the-slo-mo-walk
Graham Russell (@colorninja), designer of The Fittest, discusses social games, the moment when a design stops feeling like work, “making that last cut” and more:
http://boardgamegeek.com/blogpost/28886/graham-russell-on-the-fittest
Geoff Engelstein (@gengelstein) discusses humor in games, real-time games, “making stupid things happen” and more:
http://www.shutupandsitdown.com/blog/post/actual-interview-space-cadets/
Can “playing the odds” offer a compelling game experience? A Reddit tabletop game design forum discussion:
http://www.reddit.com/r/tabletopgamedesign/comments/21xmfj/is_playing_the_odds_fun/
Jamey Stegmaier (@jameystegmaier) and Game Salute (@GameSalute) discuss money-back guarantees:
http://gamesalute.libsyn.com/21-game-salute-satisfaction-guaranteed-with-jamey-stegmaier
The theme for the April 2014 24-Hour Contest is “Ninja”:
http://boardgamegeek.com/thread/1148721/24-hour-contest-april-2014
Board Game Design Forum’s April 2014 Game Design Showdown
Design a game for only two players that uses bluffing and misdirection
Deadline: April 8, 2014
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-april-2014-fool-me-once
A detailed look at four U.S. card game manufacturers:
http://gotgeniusgames.com/kickstarter-topic-4-manufacturing-a-card-game/
Cardboard Edison's Favorite Tips & Resources - March 2014
/Our monthly roundup of links and quotes for board game designers is here! This month features some important information for first-time designers, a useful tool for making grid paper, a valuable list of things that should be in a licensing contract and more:
- Designing your first board game? Stop and read these six tips first
- The tools to create a niche game are available to you
- “You want to design games? You should be playing games. If you have not experienced great games it is doubtful that you will create one.”–Don Lloyd (@knightworks)
Know what to expect before going into a playtesting event:
http://www.buildingthegamepodcast.com/2014/03/30/episode-96-milwaukee-blues-and-another-hailstorm/
