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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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theory
playtesting
prototyping
process
rules
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publishing
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March 31, 2014 March 31, 2014/ Cardboard Edison

Ways to add complexity to enhance a game for experienced players without increasing the difficulty for new ones:

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/293

March 31, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 30, 2014 March 30, 2014/ Cardboard Edison

The merits and limitations of using icons on cards:

http://kevingnunn.com/2014/03/28/icons-vs-text-part-2/

March 30, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 28, 2014 March 28, 2014/ Cardboard Edison

What causes analysis paralysis, and how can you limit it in your designs?

http://hyperbolegames.com/2014/03/28/analysis-paralysis/

March 28, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 28, 2014 March 28, 2014/ Cardboard Edison
“While many designers may not want to admit it, the theme, art, and setting of a game can really add to the fun factor. Players have a much easier time getting into and enjoying a game when there’s strong thematic consonance.”
— Seth Jaffee (@sedjtroll)
March 28, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

March 27, 2014 March 27, 2014/ Cardboard Edison
“Dear playtester, the more negative your feedback, the more I need to hear it. Don’t sabotage my game to spare my feelings. That hurts more.”
— Jay Treat (@jtreat3)
March 27, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 26, 2014 March 26, 2014/ Cardboard Edison
“Development is working with people who teach you things about your own game that you never would have noticed or were incapable of seeing.”
— Ben Pinchback (@pinchback21)
March 26, 2014/ Cardboard Edison/
industry, playtesting

Cardboard Edison

March 26, 2014 March 26, 2014/ Cardboard Edison

Using mechanics that enhance the world your game creates for players:

http://www.leagueofgamemakers.com/the-world-of-the-play/

March 26, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 26, 2014 March 26, 2014/ Cardboard Edison

The Game Design Round Table discusses playtesting and the challenges of getting good feedback:

http://thegamedesignroundtable.com/2014/03/25/episode-72-playtesting-2/

March 26, 2014/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

March 26, 2014 March 26, 2014/ Cardboard Edison

Kickstarter lessons in humility: reminders about setting your goal, defining the target audience, offering add-ons and more:

http://www.albinodragon.com/blog/too-big-to-fail-a-kickstarter-lesson-in-humility/

March 26, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 25, 2014 March 25, 2014/ Cardboard Edison

The merits and limitations of putting text on cards:

http://kevingnunn.com/2014/03/25/icons-vs-text-part-1/

March 25, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 25, 2014 March 25, 2014/ Cardboard Edison

The value of agonizing over your Kickstarter project page:

http://stonemaiergames.com/live-blogging-lesson-4-the-value-of-agonizing-over-your-project-page/

March 25, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 25, 2014 March 25, 2014/ Cardboard Edison

Five mistakes that will kill your Kickstarter project:

https://www.buzzsprout.com/4646/160570-5-mistakes-that-will-kill-your-kickstarter-project-ep-191

March 25, 2014/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

March 25, 2014 March 25, 2014/ Cardboard Edison
“Having limitations and guidelines helps focus a design. Boundless design can be good, but it can also cause designs to wander.”
— J. Alex Kevern (@AlexWithIdeas)
March 25, 2014/ Cardboard Edison/ /Source
process

Cardboard Edison

March 25, 2014 March 25, 2014/ Cardboard Edison

What makes a game easy to teach or hard to teach?

http://www.gamesprecipice.com/teachability/

March 25, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 25, 2014 March 25, 2014/ Cardboard Edison

The stages of game development:

http://www.houseofslack.com/the-stages-of-game-development/

March 25, 2014/ Cardboard Edison/
process, playtesting

Cardboard Edison

March 24, 2014 March 24, 2014/ Cardboard Edison

Narratives in board games, the value of story-rich games, and ways to design games with stronger fictions:

http://www.mostdangerousgamedesign.com/2014/03/crafting-games-with-immersive-narratives.html

March 24, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 24, 2014 March 24, 2014/ Cardboard Edison

Making Games 101: answers to some basic questions that first-time game creators have about manufacturing:

http://www.admagic.com/blog/2014/03/24/making-games-101/

March 24, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 24, 2014 March 24, 2014/ Cardboard Edison

Tips for notifying a previous project’s backers about a new project:

http://stonemaiergames.com/live-blogging-lesson-3-updating-previous-projects/

March 24, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 24, 2014 March 24, 2014/ Cardboard Edison

Using manufacturing considerations to guide design choices:

http://oakleafgames.wordpress.com/2014/03/24/manufacturing-as-a-design-tool/

March 24, 2014/ Cardboard Edison/
theory, publishing

Cardboard Edison

March 24, 2014 March 24, 2014/ Cardboard Edison

The Something From Nothing vidcast discusses handling feedback, with Luke Peterschmidt (@LPeterschmidt) and Ben Rosset (@BenRosset)

March 24, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

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