It’s rare to sell a game after showing it to just one publisher. Selling a prototype can often take months or years, and many prototypes go unsold.
— Alan R. Moon
Are you following me to figure out how to get published as a game designer? Play lots of games and be nice to everyone you meet. The end.
— Chris Darden (@cbdarden)
Work hard so that you can work with the people you most respect who can teach you the most. Don’t partner with fools.
— Grant Rodiek (@HerrohGrant)

Cardboard Edison's Favorite Tips & Resources - March 2014

Our monthly roundup of links and quotes for board game designers is here! This month features some important information for first-time designers, a useful tool for making grid paper, a valuable list of things that should be in a licensing contract and more:

#industry:

#process:

  • “You want to design games? You should be playing games. If you have not experienced great games it is doubtful that you will create one.”–Don Lloyd (@knightworks)

#prototyping:

#playtesting:

#licensing:

#theory:

While many designers may not want to admit it, the theme, art, and setting of a game can really add to the fun factor. Players have a much easier time getting into and enjoying a game when there’s strong thematic consonance.
— Seth Jaffee (@sedjtroll)
Dear playtester, the more negative your feedback, the more I need to hear it. Don’t sabotage my game to spare my feelings. That hurts more.
— Jay Treat (@jtreat3)