“Development is working with people who teach you things about your own game that you never would have noticed or were incapable of seeing.”
The Game Design Round Table discusses playtesting and the challenges of getting good feedback:
http://thegamedesignroundtable.com/2014/03/25/episode-72-playtesting-2/
Kickstarter lessons in humility: reminders about setting your goal, defining the target audience, offering add-ons and more:
http://www.albinodragon.com/blog/too-big-to-fail-a-kickstarter-lesson-in-humility/
The value of agonizing over your Kickstarter project page:
http://stonemaiergames.com/live-blogging-lesson-4-the-value-of-agonizing-over-your-project-page/
Five mistakes that will kill your Kickstarter project:
https://www.buzzsprout.com/4646/160570-5-mistakes-that-will-kill-your-kickstarter-project-ep-191
Narratives in board games, the value of story-rich games, and ways to design games with stronger fictions:
http://www.mostdangerousgamedesign.com/2014/03/crafting-games-with-immersive-narratives.html
Tips for notifying a previous project’s backers about a new project:
http://stonemaiergames.com/live-blogging-lesson-3-updating-previous-projects/
Using manufacturing considerations to guide design choices:
http://oakleafgames.wordpress.com/2014/03/24/manufacturing-as-a-design-tool/
Designing your first board game? Stop and read these six tips first:
http://richdurham.wordpress.com/2014/03/24/diving-into-your-first-game-design-stop-right-now/
