Scoring intervals: fixed, variable and player-controlled:
The value of finding “ambassadors” for your games:
http://stonemaiergames.com/live-blogging-lesson-2-the-value-of-ambassadors/
A view of gamers that challenges the traditional family games/hobby games split:
http://casualgamerevolution.com/blog/2014/03/hierarchy-of-gamers-where-are-the-lines-drawn
Hope, fear and the narrative arc in games:
http://illuminatinggames.wordpress.com/2011/04/11/hamlets-hit-points-for-boardgamers/
Using the logical concepts of completeness and consistency in game design:
http://oakleafgames.wordpress.com/2014/03/09/logical-completeness-and-consistency-in-game-design/
Lessons in Kickstarter scope creep:
http://www.albinodragon.com/blog/book-1-the-pain-of-the-wind-a-lesson-in-scale/
Some categories of games, based on how players use them:
http://pulsiphergamedesign.blogspot.com/2014/03/categorizing-board-and-card-games-by-use.html
Thoughts on variants:
http://hyperbolegames.com/2014/03/18/your-variance-is-showing/
Tips for offering custom art to Kickstarter backers:
http://stonemaiergames.com/kickstarter-lesson-87-custom-art/
Takeaways from Protospiel Houston, useful for any playtesting event:
http://kevingnunn.com/2014/03/18/getting-the-most-from-protospiel-part-4/
Thoughts on using legacy elements in a euro-style game:
http://oakleafgames.wordpress.com/2014/03/18/legacy-elements-in-a-euro-game/
How important is it to have tiebreakers? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1140873/how-critical-are-tie-breakers-to-determine-winners
Should beginning designers start with small games? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1140247/should-beginners-start-with-small-games
Lagoon designer David Chott (@3haresgames) on how preparation laid the groundwork for a wildly successful Kickstarter campaign:
http://www.happymittengames.com/interview-david-chott-designer-lagoon-land-druids/
