Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Newsletter
  • Award
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


March 21, 2014 March 21, 2014/ Cardboard Edison

Scoring intervals: fixed, variable and player-controlled:

http://kevingnunn.com/2014/03/21/scoring-frequency/

March 21, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 21, 2014 March 21, 2014/ Cardboard Edison

The value of finding “ambassadors” for your games:

http://stonemaiergames.com/live-blogging-lesson-2-the-value-of-ambassadors/

March 21, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 21, 2014 March 21, 2014/ Cardboard Edison

A view of gamers that challenges the traditional family games/hobby games split:

http://casualgamerevolution.com/blog/2014/03/hierarchy-of-gamers-where-are-the-lines-drawn

March 21, 2014/ Cardboard Edison/
industry

Cardboard Edison

March 21, 2014 March 21, 2014/ Cardboard Edison

Make and print your own grid paper:

http://gridzzly.com/

March 21, 2014/ Cardboard Edison/
prototyping

Cardboard Edison

March 21, 2014 March 21, 2014/ Cardboard Edison

The Boardroomers (@Boardroomers) discuss gamers’ expectations for manufacturing, value and pricing

March 21, 2014/ Cardboard Edison/
publishing, industry

Cardboard Edison

March 20, 2014 March 20, 2014/ Cardboard Edison

Hope, fear and the narrative arc in games:

http://illuminatinggames.wordpress.com/2011/04/11/hamlets-hit-points-for-boardgamers/

March 20, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 19, 2014 March 19, 2014/ Cardboard Edison

Using the logical concepts of completeness and consistency in game design:

http://oakleafgames.wordpress.com/2014/03/09/logical-completeness-and-consistency-in-game-design/

March 19, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 19, 2014 March 19, 2014/ Cardboard Edison

Lessons in Kickstarter scope creep:

http://www.albinodragon.com/blog/book-1-the-pain-of-the-wind-a-lesson-in-scale/

March 19, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 19, 2014 March 19, 2014/ Cardboard Edison

Some categories of games, based on how players use them:

http://pulsiphergamedesign.blogspot.com/2014/03/categorizing-board-and-card-games-by-use.html

March 19, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 19, 2014 March 19, 2014/ Cardboard Edison

Thoughts on variants:

http://hyperbolegames.com/2014/03/18/your-variance-is-showing/

March 19, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 18, 2014 March 18, 2014/ Cardboard Edison

Tips for offering custom art to Kickstarter backers:

http://stonemaiergames.com/kickstarter-lesson-87-custom-art/

March 18, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 18, 2014 March 18, 2014/ Cardboard Edison

Takeaways from Protospiel Houston, useful for any playtesting event:

http://kevingnunn.com/2014/03/18/getting-the-most-from-protospiel-part-4/

March 18, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 18, 2014 March 18, 2014/ Cardboard Edison

Thoughts on using legacy elements in a euro-style game:

http://oakleafgames.wordpress.com/2014/03/18/legacy-elements-in-a-euro-game/

March 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 18, 2014 March 18, 2014/ Cardboard Edison

How important is it to have tiebreakers? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1140873/how-critical-are-tie-breakers-to-determine-winners

March 18, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 17, 2014 March 17, 2014/ Cardboard Edison

Should beginning designers start with small games? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1140247/should-beginners-start-with-small-games

March 17, 2014/ Cardboard Edison/
process

Cardboard Edison

March 17, 2014 March 17, 2014/ Cardboard Edison

On Board Games (@OnBoardGames) discusses balance in board games:

http://onboardgames.libsyn.com/obg-128-balance-sheet

March 17, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

March 17, 2014 March 17, 2014/ Cardboard Edison

Lagoon designer David Chott (@3haresgames) on how preparation laid the groundwork for a wildly successful Kickstarter campaign:

http://www.happymittengames.com/interview-david-chott-designer-lagoon-land-druids/

March 17, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 17, 2014 March 17, 2014/ Cardboard Edison

Bruno Cathala (@BDMontagnes) discusses co-designing, theme and mechanics, working with publishers, getting started in game design and more on the Something From Nothing vidcast

March 17, 2014/ Cardboard Edison/
process, licensing

Cardboard Edison

March 17, 2014 March 17, 2014/ Cardboard Edison

Lessons for a successful Kickstarter relaunch:

http://stonemaiergames.com/fate-wont-decide-the-success-of-your-kickstarter-relaunch-you-will-insights-from-jeff-cornelius/

March 17, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 16, 2014 March 16, 2014/ Cardboard Edison
“You want to design games? You should be playing games. If you have not experienced great games it is doubtful that you will create one.”
— Don Lloyd (@knightworks)
March 16, 2014/ Cardboard Edison/
process

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games