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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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March 14, 2014 March 14, 2014/ Cardboard Edison

A view of “fun” as delivering players the promised experience:

http://www.lvl99games.com/?p=2838

March 14, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 14, 2014 March 14, 2014/ Cardboard Edison

What to do after a playtesting event, depending on how it went:

http://kevingnunn.com/2014/03/15/getting-the-most-from-protospiel-part-3/

March 14, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 14, 2014 March 14, 2014/ Cardboard Edison

Solitaire game mechanisms and ways of simulating AI:

http://thatcowboyguy.blogspot.com/2014/03/solitaire-game-mechanisms-simulating-ai.html

March 14, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 14, 2014 March 14, 2014/ Cardboard Edison

How long does it take to publish a game, anyway?

http://www.leagueofgamemakers.com/how-long-to-publish-a-game/

March 14, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 13, 2014 March 13, 2014/ Cardboard Edison

A minimalist approach to feedback forms:

http://kevingnunn.com/2014/03/14/playtest-feedback-form-doing-it-the-looney-labs-way/

March 13, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 13, 2014 March 13, 2014/ Cardboard Edison

Three steps to interpreting playtest feedback:

http://danielsolisblog.blogspot.com/2014/03/3-steps-to-intepreting-playtest-feedback.html

March 13, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 12, 2014 March 12, 2014/ Cardboard Edison

Thoughts on opacity and transparency in board games:

http://gil.hova.net/2014/03/10/vision-quest-transparency-vs-opacity-in-a-board-game/

March 12, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 11, 2014 March 11, 2014/ Cardboard Edison

Jamey Stegmaier’s (@jameystegmaier) three top tips for aspiring designers:

  • Read, listen to, and watch everything you can about game design.
  • Play a lot of games.
  • Get your game to the table.

http://www.gamesprecipice.com/jamey-stegmaier/

March 11, 2014/ Cardboard Edison/
process, playtesting

Cardboard Edison

March 11, 2014 March 11, 2014/ Cardboard Edison

11 games that actually benefit from player elimination:

http://boardsandbees.wordpress.com/2014/03/11/0335/

March 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 11, 2014 March 11, 2014/ Cardboard Edison

Answers to common questions about what to do at a playtesting event:

http://kevingnunn.com/2014/03/12/getting-the-most-from-protospiel-part-2/

March 11, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

March 11, 2014 March 11, 2014/ Cardboard Edison

Key steps to prevent your Kickstarter from being dead on arrival:

http://stonemaiergames.com/kickstarter-lesson-86-preventing-a-dud/

March 11, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 11, 2014 March 11, 2014/ Cardboard Edison

An attempt to define different types of players by various characteristics, and to look at games through the player types:

http://oakleafgames.wordpress.com/2014/03/11/board-gamer-personality-types/

March 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 10, 2014 March 10, 2014/ Cardboard Edison

Jamey Stegmaier (@jameystegmaier) on the most time-consuming parts of a Kickstarter, designing expansions and more:

http://www.happymittengames.com/jamey-stegmaier-tuscany-kickstarter/

March 10, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 10, 2014 March 10, 2014/ Cardboard Edison

The Ludology podcast discusses the most influential games of the 1980s:

http://ludology.libsyn.com/ludology-episode-76-i-like-dice-to-roll

March 10, 2014/ Cardboard Edison/
industry, theory, podcasts

Cardboard Edison

March 08, 2014 March 08, 2014/ Cardboard Edison

Do you need to be good at math to design games? A Reddit tabletop designers forum discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/1ztw8n/he_said_i_want_to_get_into_game_design_but_i_cant/

March 08, 2014/ Cardboard Edison/
process

Cardboard Edison

March 08, 2014 March 08, 2014/ Cardboard Edison

The Winner’s Curse: a primer for board gamers:

http://drwictzboardgames.blogspot.com/2014/03/the-winners-curse-primer-for-board.html

March 08, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 07, 2014 March 07, 2014/ Cardboard Edison

Bryan Fischer (@bryanfischer) of Nevermore Games (@NevermoreGames) on designing vs. publishing, running a Kickstarter, Unpub and more:

http://goforthandgame.com/2014/03/06/a-conversation-with-bryan-fischer-of-nevermore-games/

March 07, 2014/ Cardboard Edison/
publishing, licensing, playtesting

Cardboard Edison

March 07, 2014 March 07, 2014/ Cardboard Edison

Advice for hiring and working with artists:

http://www.leagueofgamemakers.com/hiring-an-artist/

March 07, 2014/ Cardboard Edison/
publishing

Cardboard Edison

March 07, 2014 March 07, 2014/ Cardboard Edison

If the boring strategy is also easy and effective, players will take it and ignore the interesting strategies. Tips for making sure that doesn’t happen:

http://oakleafgames.wordpress.com/2014/03/07/game-theory-make-boring-stuff-hard/

March 07, 2014/ Cardboard Edison/
theory

Cardboard Edison

March 07, 2014 March 07, 2014/ Cardboard Edison

How to prepare for a playtesting event:

http://kevingnunn.com/2014/03/07/getting-the-most-from-protospiel-part-1/

March 07, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

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