A view of “fun” as delivering players the promised experience:
What to do after a playtesting event, depending on how it went:
http://kevingnunn.com/2014/03/15/getting-the-most-from-protospiel-part-3/
Solitaire game mechanisms and ways of simulating AI:
http://thatcowboyguy.blogspot.com/2014/03/solitaire-game-mechanisms-simulating-ai.html
How long does it take to publish a game, anyway?
http://www.leagueofgamemakers.com/how-long-to-publish-a-game/
A minimalist approach to feedback forms:
http://kevingnunn.com/2014/03/14/playtest-feedback-form-doing-it-the-looney-labs-way/
Three steps to interpreting playtest feedback:
http://danielsolisblog.blogspot.com/2014/03/3-steps-to-intepreting-playtest-feedback.html
Thoughts on opacity and transparency in board games:
http://gil.hova.net/2014/03/10/vision-quest-transparency-vs-opacity-in-a-board-game/
Answers to common questions about what to do at a playtesting event:
http://kevingnunn.com/2014/03/12/getting-the-most-from-protospiel-part-2/
Key steps to prevent your Kickstarter from being dead on arrival:
http://stonemaiergames.com/kickstarter-lesson-86-preventing-a-dud/
An attempt to define different types of players by various characteristics, and to look at games through the player types:
http://oakleafgames.wordpress.com/2014/03/11/board-gamer-personality-types/
Jamey Stegmaier (@jameystegmaier) on the most time-consuming parts of a Kickstarter, designing expansions and more:
http://www.happymittengames.com/jamey-stegmaier-tuscany-kickstarter/
The Ludology podcast discusses the most influential games of the 1980s:
http://ludology.libsyn.com/ludology-episode-76-i-like-dice-to-roll
The Winner’s Curse: a primer for board gamers:
http://drwictzboardgames.blogspot.com/2014/03/the-winners-curse-primer-for-board.html
Bryan Fischer (@bryanfischer) of Nevermore Games (@NevermoreGames) on designing vs. publishing, running a Kickstarter, Unpub and more:
http://goforthandgame.com/2014/03/06/a-conversation-with-bryan-fischer-of-nevermore-games/
If the boring strategy is also easy and effective, players will take it and ignore the interesting strategies. Tips for making sure that doesn’t happen:
http://oakleafgames.wordpress.com/2014/03/07/game-theory-make-boring-stuff-hard/
How to prepare for a playtesting event:
http://kevingnunn.com/2014/03/07/getting-the-most-from-protospiel-part-1/
