Game length and maximizing players’ time value: pros and cons of short and long games, setup, downtime, end conditions and more:
Types of randomness in board games:
http://oakleafgames.wordpress.com/2014/02/21/game-theory-types-of-randomness/
Kickstarter: Go For The Win→
/When you’re running a Kickstarter campaign for your board game, you need a win. Winning is more important than winning big. That’s why we structured our Village in a Box campaign with such low funding goal. Once your game is funded, new doors open to you.
First and foremost, people follow…
Advantages of card decks with asymmetric suits:
http://kevingnunn.com/2014/02/26/asymmetrical-suits-in-card-games-part-1/
Phil Kilcrease of 5th Street Games (@5thstreetgames) on stress-testing games, designing for everyone, and more:
http://goforthandgame.com/2014/02/23/a-conversation-with-phil-kilcrease-of-5th-street-games-2/
The Bamboozle Brothers (@bamboozlebros) on analyzing feedback, communicating with players and publishers, the “micro-game mentality,” long-distance co-designing and more:
http://bellwethergames.com/designers/jay-cormier-and-sen-foong-lim-interview/
Manufacturing in China vs. the U.S.–pros and cons:
http://www.leagueofgamemakers.com/china-vs-united-states-manufacturing/
Things to do during your Kickstarter’s “dead zone”:
https://www.buzzsprout.com/4646/153357-ep-186-tyler-james-9-things-during-the-kickstarter-dead-zone
Some basic assumptions we have about tabletop games–and how they might be subverted:
http://danielsolisblog.blogspot.com/2014/02/game-assumptions-technique-for-coming.html
Scoring schemes for large sets:
http://kevingnunn.com/2014/02/18/ties-damn-ties-and-statistics-part-7/
The Game Design Round Table discusses game phases–early, mid, late–and “pivot” points:
http://thegamedesignroundtable.com/2014/02/17/episode-67-game-phases-pivots/
