Things to avoid in pitch letters to publishers:
http://boardgamegeek.com/blogpost/27117/submitting-103-stuff-you-dont-want-to-get-caught-d
Tips & Resources for Board Game Designers
Things to avoid in pitch letters to publishers:
http://boardgamegeek.com/blogpost/27117/submitting-103-stuff-you-dont-want-to-get-caught-d
Avoiding player elimination, by Lewis Pulsipher (@lewpuls)
What’s required for a modern train game?
http://boardgamegeek.com/blogpost/27515/empire-builder-and-the-modern-train-game
SEE ALSO:
Scoring schemes for small sets:
http://kevingnunn.com/2014/02/14/ties-damn-ties-and-statistics-part-6/
Underused game formats that lie somewhere between competitive and cooperative:
http://boardgamegeek.com/blogpost/27555/game-format-competitive-cooperative-and-semi-quasi
Runaway leaders, rubber banding and feedback mechanisms:
http://oakleafgames.wordpress.com/2014/02/13/game-theory-runaway-leader-rubber-banding-and-feedback/
“‘I think my game is too simple, and should add more rules.’ - said no good internal monologue, ever.”
Thoughts on “rhythm” in board games:
http://opinionatedgamers.com/2014/02/05/postcard-from-berlin-i-got-rhythm/
Hard numbers behind a “pay what you want” Kickstarter campaign:
http://crashgamesaz.com/a-peek-behind-the-curtain-of-a-true-pay-what-you-want-kickstarter-campaign/
“If the rule you add to the game you are designing does not add more fun than complexity, this rule is not good.”
Free weekly planner to help plan passion projects on nights and weekends:
http://blog.ad7m.com/post/76366555045/ive-been-on-a-search-for-the-perfect-planner-to
Considerations when designing for different player counts, and methods of scaling for them:
A quick trick for more effective linking to Kickstarter pages:
http://www.gamesonthebrain.com/blog/advanced-kickstarter-linking-strategies
Game balancing as the act of creating meaningful player decisions:
http://www.mostdangerousgamedesign.com/2014/02/balance-beyond-fairness.html
Robert Burke (@robertburke) and David Chott (@3haresgames) join the Something From Nothing vidcast to discuss Kickstarter, conventions, building a brand and more
The many purposes of playtesting:
http://creationandplay.blogspot.com/2014/02/playtesting-questions.html
“Don’t attend conventions just to sell games. Attend to network and sell yourself. Think long term. Build relationships.”
Designing games to prevent analysis paralysis:
http://www.leagueofgamemakers.com/designing-games-to-prevent-analysis-paralysis-part-2/
Replayability is more than variability:
http://gamerchris.com/2014/02/09/exploring-the-idea-of-replayability.aspx
The Ludology podcast discusses the most influential board games of the 1970s:
http://ludology.libsyn.com/ludology-episode-74-boardgame-wonderland