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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
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theory
playtesting
prototyping
process
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February 18, 2014 February 18, 2014/ Cardboard Edison

GameTek’s Geoff Engelstein (@gengelstein) discusses the importance of high points and strong endings in games:

http://ludology.libsyn.com/gametek-74-endings

February 18, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

February 18, 2014 February 18, 2014/ Cardboard Edison

The Game Design Round Table discusses game phases–early, mid, late–and “pivot” points:

http://thegamedesignroundtable.com/2014/02/17/episode-67-game-phases-pivots/

February 18, 2014/ Cardboard Edison/
theory, podcasts

Cardboard Edison

February 14, 2014 February 14, 2014/ Cardboard Edison

Things to avoid in pitch letters to publishers:

http://boardgamegeek.com/blogpost/27117/submitting-103-stuff-you-dont-want-to-get-caught-d

February 14, 2014/ Cardboard Edison/
licensing

Cardboard Edison

February 14, 2014 February 14, 2014/ Cardboard Edison

Avoiding player elimination, by Lewis Pulsipher (@lewpuls)

February 14, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 14, 2014 February 14, 2014/ Cardboard Edison

What’s required for a modern train game?

http://boardgamegeek.com/blogpost/27515/empire-builder-and-the-modern-train-game

SEE ALSO: 

http://www.mechanics-and-meeples.com/tag/railroad-games/

February 14, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 14, 2014 February 14, 2014/ Cardboard Edison
Scoring schemes for small sets:
http://kevingnunn.com/2014/02/14/ties-damn-ties-and-statistics-part-6/

Scoring schemes for small sets:

http://kevingnunn.com/2014/02/14/ties-damn-ties-and-statistics-part-6/

February 14, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 13, 2014 February 13, 2014/ Cardboard Edison

Underused game formats that lie somewhere between competitive and cooperative:

http://boardgamegeek.com/blogpost/27555/game-format-competitive-cooperative-and-semi-quasi

February 13, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 13, 2014 February 13, 2014/ Cardboard Edison

Runaway leaders, rubber banding and feedback mechanisms:

http://oakleafgames.wordpress.com/2014/02/13/game-theory-runaway-leader-rubber-banding-and-feedback/

February 13, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 13, 2014 February 13, 2014/ Cardboard Edison
“‘I think my game is too simple, and should add more rules.’ - said no good internal monologue, ever.”
— Eric Lang (@eric_lang)
February 13, 2014/ Cardboard Edison/ /Source
theory, rules

Cardboard Edison

February 12, 2014 February 12, 2014/ Cardboard Edison

Thoughts on “rhythm” in board games:

http://opinionatedgamers.com/2014/02/05/postcard-from-berlin-i-got-rhythm/

February 12, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 12, 2014 February 12, 2014/ Cardboard Edison

Hard numbers behind a “pay what you want” Kickstarter campaign:

http://crashgamesaz.com/a-peek-behind-the-curtain-of-a-true-pay-what-you-want-kickstarter-campaign/

February 12, 2014/ Cardboard Edison/
publishing

Cardboard Edison

February 12, 2014 February 12, 2014/ Cardboard Edison
“If the rule you add to the game you are designing does not add more fun than complexity, this rule is not good.”
— Le Scorpion masqué (@Scorpionmasque)
February 12, 2014/ Cardboard Edison/ /Source
theory

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

Free weekly planner to help plan passion projects on nights and weekends:

http://blog.ad7m.com/post/76366555045/ive-been-on-a-search-for-the-perfect-planner-to

February 11, 2014/ Cardboard Edison/
process

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

Considerations when designing for different player counts, and methods of scaling for them:

http://www.gamesprecipice.com/player-count-scalability/

February 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

A quick trick for more effective linking to Kickstarter pages:

http://www.gamesonthebrain.com/blog/advanced-kickstarter-linking-strategies

February 11, 2014/ Cardboard Edison/
publishing

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

Game balancing as the act of creating meaningful player decisions:

http://www.mostdangerousgamedesign.com/2014/02/balance-beyond-fairness.html

February 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

Robert Burke (@robertburke) and David Chott (@3haresgames) join the Something From Nothing vidcast to discuss Kickstarter, conventions, building a brand and more

February 11, 2014/ Cardboard Edison/
publishing, industry

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

The many purposes of playtesting:

http://creationandplay.blogspot.com/2014/02/playtesting-questions.html

February 11, 2014/ Cardboard Edison/
playtesting

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison
“Don’t attend conventions just to sell games. Attend to network and sell yourself. Think long term. Build relationships.”
— Ben Pinchback (@pinchback21)
February 11, 2014/ Cardboard Edison/ /Source
industry

Cardboard Edison

February 11, 2014 February 11, 2014/ Cardboard Edison

Designing games to prevent analysis paralysis:

http://www.leagueofgamemakers.com/designing-games-to-prevent-analysis-paralysis-part-2/

February 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

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