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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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February 11, 2014 February 11, 2014/ Cardboard Edison

Replayability is more than variability:

http://gamerchris.com/2014/02/09/exploring-the-idea-of-replayability.aspx

February 11, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 10, 2014 February 10, 2014/ Cardboard Edison

The Ludology podcast discusses the most influential board games of the 1970s:

http://ludology.libsyn.com/ludology-episode-74-boardgame-wonderland

February 10, 2014/ Cardboard Edison/
industry, theory

Cardboard Edison

February 07, 2014 February 07, 2014/ Cardboard Edison

Thoughts on “decision space” in board game design:

http://boardsandbarley.com/2014/02/07/decision-space-in-game-design/

February 07, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 07, 2014 February 07, 2014/ Cardboard Edison

Using scoring mechanisms to complement your design’s core engagement:

http://kevingnunn.com/2014/02/08/ties-damn-ties-and-statistics-part-4/

February 07, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 07, 2014 February 07, 2014/ Cardboard Edison

Advice for how to learn from people who cancelled their Kickstarter pledge:

http://stonemaiergames.com/kickstarter-lesson-79-cancellations/

February 07, 2014/ Cardboard Edison/
publishing

Cardboard Edison

February 07, 2014

Playing with Purpose: The Value of Game Design Meetups→

February 07, 2014/ Cardboard Edison
Last night, I attended the latest board game design and prototype meetup held by the Game Makers Guild, a local consortium of tabletop designers and developers. It’s a great opportunity to share ne…

February 07, 2014/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

February 05, 2014 February 05, 2014/ Cardboard Edison

Reverse engineering gaming mechanisms:

http://hyperbolegames.com/2014/02/05/reverse-engineering/

February 05, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 04, 2014 February 04, 2014/ Cardboard Edison

How your scoring system distributes points, and how it encourages player behavior:

http://kevingnunn.com/2014/02/05/ties-damn-ties-and-statistics-part-3/

February 04, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 04, 2014 February 04, 2014/ Cardboard Edison

Examining depth and emergent gameplay–finding the ideal ratio of depth to complexity:

http://www.gamesprecipice.com/complexity-emergent-gameplay/

February 04, 2014/ Cardboard Edison/
theory

Cardboard Edison

February 04, 2014 February 04, 2014/ Cardboard Edison

The Something From Nothing vidcast discusses designing big vs. small games, interaction, player helplessness and more

February 04, 2014/ Cardboard Edison/
theory, process

Cardboard Edison

February 04, 2014 February 04, 2014/ Cardboard Edison

Geoff Engelstein (@gengelstein) joins the Game Design Round Table to discuss real-time games, designing with family, learning to play new games, and more:

http://www.buzzsprout.com/7928/147758-65-real-time-with-geoff-engelstein

February 04, 2014/ Cardboard Edison/
theory, process, rules, podcasts

Cardboard Edison

February 03, 2014 February 03, 2014/ Cardboard Edison

February 2014’s Board Game Design Showdown: “From nothing, something”

Design a game with exactly one type of component

Deadline: Feb. 8, 2014

http://www.bgdf.com/node/13968

February 03, 2014/ Cardboard Edison/
contests

Cardboard Edison

February 03, 2014 February 03, 2014/ Cardboard Edison

Grammatical pitfalls in rulebook writing:

http://www.diceonfire.com/2014/02/writing-instruction-manuals-part-2.html

February 03, 2014/ Cardboard Edison/
rules

Cardboard Edison

February 03, 2014 February 03, 2014/ Cardboard Edison

The theme for February 2014’s 24-hour game design contest is commercialism:

http://boardgamegeek.com/thread/1115277/24-hour-contest-february-2014

February 03, 2014/ Cardboard Edison/
contests

Cardboard Edison

February 03, 2014 February 03, 2014/ Cardboard Edison

What expansions can do to alter the base game:

http://www.mechanics-and-meeples.com/2014/01/27/a-second-look-at-expansions-or-the-expansion-expansion/

February 03, 2014/ Cardboard Edison/
theory

Cardboard Edison

January 31, 2014 January 31, 2014/ Cardboard Edison

Don’t waste the publisher’s time: creating a salable product and getting right to the point:

http://boardgamegeek.com/blogpost/26977/submitting-your-game-101-dont-waste-the-publishers

January 31, 2014/ Cardboard Edison/
licensing

Cardboard Edison

January 31, 2014 January 31, 2014/ Cardboard Edison

David Chott (@3haresgames) on preparing for a Kickstarter campaign, talking with playtesters one-on-one and more:

http://hyperbolegames.com/2014/01/31/interview-with-david-chott/

January 31, 2014/ Cardboard Edison/
publishing, playtesting

Cardboard Edison

January 31, 2014 January 31, 2014/ Cardboard Edison

Scott Almes (@Scott_Almes) on getting started in design, balancing factions, cutting mechanics, finding a publisher and more:

http://www.gamesprecipice.com/scott-almes/

January 31, 2014/ Cardboard Edison/
process, licensing

Cardboard Edison

January 31, 2014

Cardboard Edison's Favorite Tips & Resources - January 2014

January 31, 2014/ Cardboard Edison

The new year is off to a great start. In addition to a pair of guest posts on the Cardboard Edison blog, we found a bunch of useful tips and resources for board game designers all over the web:

#featured:

  • The Matthew Effect—It’s Like the Runaway-Leader Problem, Only Worse
  • A Game Designer’s Guide to Gaming Conventions

#theory:

  • Finding and serving your game’s core engagement: What do players do in this game?
  • A reminder about not overwhelming players with too many new concepts
  • What makes a good expansion

#playtesting:

  • Lessons from Unpub 4
  • Tips for a great playtesting event

#process:

  • “All early designs are awful. Resist the urge to shelve it forever. Also listen to where the game wants to go.”–Rob Daviau (@robdaviaugamer)

#publishing:

  • Dan Yarrington of Game Salute (@GameSalute) on getting a game ready to publish, manufacturing, Kickstarting, publication and distribution
  • Ten lessons learned from other Kickstarter projects in 2013
January 31, 2014/ Cardboard Edison/
featured, theory, playtesting, process, publishing

Cardboard Edison

January 31, 2014 January 31, 2014/ Cardboard Edison

Major categories of tiebreakers:

http://kevingnunn.com/2014/01/31/ties-damn-ties-and-statistics-part-2/

January 31, 2014/ Cardboard Edison/
theory

Cardboard Edison

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