“Getting feedback to “tear everything down and start again from the core principles” is a **good** thing. It’s no fun to hear, but it means fundamentally your game has ideas worth all that extra work. “I don’t know what to tell you” is far worse; there might not be a game.”
— Mike Mullins (@bluedevilduke)
“Being a game designer just means making and playing games; it’s good times. Being a published game designer adds some stuff that’s no fun. It might not be for you.”
— Donald X. (via tcpettyiii)
“Learn from ancient game designers, use every part of a game mechanic. Don’t do with two systems what you can do with one.”
— Daniel Solis (@DanielSolis)