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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Virtual Tabletops
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    • Podcast
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    • Game Design Checklist
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  • Award/
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November 30, 2013

Cardboard Edison’s Favorite Tips & Resources - November 2013

November 30, 2013/ Cardboard Edison

Our monthly roundup of great tips and resources for board game designers includes thoughts about hidden scoring and power cards, a comprehensive list of manufacturers, and a reminder about fun (not for players–for you, the designer):

#featured:

  • Games as Kids–Why Designers Need to Listen to Others

#theory:

  • Dirk Knemeyer joins the On Board Games podcast to discuss theme in games
  • Alternatives to hidden scoring
  • Considerations when designing and balancing “power” cards

#playtesting:

  • When to playtest your game with “guys who have many ideas”

#process:

  • “Have fun! If you’re not enjoying it, then what the hell is the point?” - Alan Gerding, co-creator of Two Rooms and a Boom
  • “If you are a game designer – then surround yourself with other game designers!! You learn so much – even if you just playtest their games all the time.”–Jay Cormier
  • What to do when you become sick of your own game–a Reddit tabletop game design forum discussion

#publishing:

  • A look at more than 20 board game manufacturers, with pros and cons for each
  • Why you should focus on people instead of numbers when you run a Kickstarter campaign
November 30, 2013/ Cardboard Edison/
featured, theory, playtesting, process, publishing

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  • Guest Post: Games as Kids--Why ...

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