Cardboard Edison
  • Cardboard Edison
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Playtest Groups Virtual Tabletops Contests Interviews Game Design Checklist
  • Publisher Directory
  • Tariffs Report
  • Newsletter
  • Podcast
  • Award
Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


November 30, 2013

Cardboard Edison’s Favorite Tips & Resources - November 2013

November 30, 2013/ Cardboard Edison

Our monthly roundup of great tips and resources for board game designers includes thoughts about hidden scoring and power cards, a comprehensive list of manufacturers, and a reminder about fun (not for players–for you, the designer):

#featured:

  • Games as Kids–Why Designers Need to Listen to Others

#theory:

  • Dirk Knemeyer joins the On Board Games podcast to discuss theme in games
  • Alternatives to hidden scoring
  • Considerations when designing and balancing “power” cards

#playtesting:

  • When to playtest your game with “guys who have many ideas”

#process:

  • “Have fun! If you’re not enjoying it, then what the hell is the point?” - Alan Gerding, co-creator of Two Rooms and a Boom
  • “If you are a game designer – then surround yourself with other game designers!! You learn so much – even if you just playtest their games all the time.”–Jay Cormier
  • What to do when you become sick of your own game–a Reddit tabletop game design forum discussion

#publishing:

  • A look at more than 20 board game manufacturers, with pros and cons for each
  • Why you should focus on people instead of numbers when you run a Kickstarter campaign
November 30, 2013/ Cardboard Edison/
featured, theory, playtesting, process, publishing

Cardboard Edison

  • Guest Post: Games as Kids--Why ...