The Plaid Hat Games crew (@PlaidHatGames) discusses how to delegate responsibilities in a small but growing publishing company:
A contrarian view on whether designers should play as many games as possible:
http://pulsiphergamedesign.blogspot.com/2013/11/play-as-many-games-as-you-can-maybe-not.html
Funding the Dream (@FundtheDream) and Jamey Stegmaier (@jameystegmaier) discuss the impact of stretch goals on manufacturing and fulfilling a Kickstarter project:
http://www.buzzsprout.com/4646/129985-ep-172-co-host-jamey-stegmaier-manufacturing-and-variation
A look at the design style of Bruno Faidutti:
http://www.islaythedragon.com/2013/11/the-name-on-box-top-bruno-faidutti.html
When to contact Kickstarter backers for their shipping address:
http://www.stonemaiergames.com/kickstarter-lesson-69-the-address-update-email/
Alternatives to hidden scoring:
http://www.mostdangerousgamedesign.com/2013/11/hidden-scoring.html
Tips for how to get out of the designer doldrums:
http://boardsandbarley.com/2013/11/14/designer-doldrums-and-how-to-get-out/
The SnakesCast takes a high-level look at auctions in games: different methods and common pitfalls:
http://podcast.snakesandlattes.com/uploads/34/Goinggoinggone.mp3
A look at more than 20 board game manufacturers, with pros and cons for each:
http://www.jamesmathe.com/hitchhikers-guide-to-game-manufacturers/
Dice Hate Me (@dicehateme) is running a 54-card game design challenge, with the winner receiving publication (details at 2:04):
http://www.buzzsprout.com/3256/128220-the-one-about-your-right-to-party
Advice for attending the Spiel gaming convention in Germany as a Kickstarter board game publisher:
http://www.stonemaiergames.com/4-great-reasons-for-kickstarter-game-creators-to-attend-essen-spiel/
