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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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November 19, 2013 November 19, 2013/ Cardboard Edison

The Plaid Hat Games crew (@PlaidHatGames) discusses how to delegate responsibilities in a small but growing publishing company:

http://www.plaidhatgames.com/podcast/113

November 19, 2013/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 19, 2013 November 19, 2013/ Cardboard Edison

The Ludology podcast discusses the area-majority mechanic:

http://ludology.libsyn.com/ludology-episode-69-area-69

November 19, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 18, 2013 November 18, 2013/ Cardboard Edison

What to do when you become sick of your own game–a Reddit tabletop game design forum discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/1qerwl/confession_time_im_so_sick_of_my_own_game/

November 18, 2013/ Cardboard Edison/
process

Cardboard Edison

November 18, 2013 November 18, 2013/ Cardboard Edison

A contrarian view on whether designers should play as many games as possible:

http://pulsiphergamedesign.blogspot.com/2013/11/play-as-many-games-as-you-can-maybe-not.html

November 18, 2013/ Cardboard Edison/
process

Cardboard Edison

November 18, 2013 November 18, 2013/ Cardboard Edison

How to sell the retail version of your product online post-Kickstarter:

http://www.stonemaiergames.com/kickstarter-lesson-70-how-to-sell-the-retail-version-of-your-product-online-post-kickstarter/

November 18, 2013/ Cardboard Edison/
publishing

Cardboard Edison

November 15, 2013 November 15, 2013/ Cardboard Edison

Funding the Dream (@FundtheDream) and Jamey Stegmaier (@jameystegmaier) discuss the impact of stretch goals on manufacturing and fulfilling a Kickstarter project:

http://www.buzzsprout.com/4646/129985-ep-172-co-host-jamey-stegmaier-manufacturing-and-variation

November 15, 2013/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 15, 2013 November 15, 2013/ Cardboard Edison

A look at the design style of Bruno Faidutti:

http://www.islaythedragon.com/2013/11/the-name-on-box-top-bruno-faidutti.html

November 15, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 14, 2013 November 14, 2013/ Cardboard Edison

Advice for being creative even when life happens:

http://trollitc.com/2013/11/game-school-life-the-universe-and-play-testing-being-creative-when-life-happens/

November 14, 2013/ Cardboard Edison/
process

Cardboard Edison

November 14, 2013 November 14, 2013/ Cardboard Edison

When to contact Kickstarter backers for their shipping address:

http://www.stonemaiergames.com/kickstarter-lesson-69-the-address-update-email/

November 14, 2013/ Cardboard Edison/
publishing

Cardboard Edison

November 14, 2013 November 14, 2013/ Cardboard Edison

Alternatives to hidden scoring:

http://www.mostdangerousgamedesign.com/2013/11/hidden-scoring.html

November 14, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 14, 2013 November 14, 2013/ Cardboard Edison
“If you are a game designer – then surround yourself with other game designers!! You learn so much – even if you just playtest their games all the time.”
— Jay Cormier
November 14, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

November 14, 2013 November 14, 2013/ Cardboard Edison

Nothing Personal co-designer Stephen Avery (@Stephen_Avery) offers advice for working with publishers:

http://goforthandgame.com/2013/11/11/a-conversation-with-stephen-avery-co-designer-of-nothing-personal/

November 14, 2013/ Cardboard Edison/
licensing

Cardboard Edison

November 14, 2013 November 14, 2013/ Cardboard Edison

Tips for how to get out of the designer doldrums:

http://boardsandbarley.com/2013/11/14/designer-doldrums-and-how-to-get-out/

November 14, 2013/ Cardboard Edison/
process

Cardboard Edison

November 12, 2013 November 12, 2013/ Cardboard Edison

Reasons to participate in a 24-hour game design contest:

http://www.cardboardrepublic.com/articles/the-podium/designing-under-pressure-creativity-through-limitations

November 12, 2013/ Cardboard Edison/
contests

Cardboard Edison

November 12, 2013 November 12, 2013/ Cardboard Edison

On Board Games (@OnBoardGames) discusses deck-building games:

http://onboardgames.libsyn.com/obg-120-shuffleupagus

November 12, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 12, 2013 November 12, 2013/ Cardboard Edison

The SnakesCast takes a high-level look at auctions in games: different methods and common pitfalls:

http://podcast.snakesandlattes.com/uploads/34/Goinggoinggone.mp3

November 12, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 10, 2013 November 10, 2013/ Cardboard Edison

A look at more than 20 board game manufacturers, with pros and cons for each:

http://www.jamesmathe.com/hitchhikers-guide-to-game-manufacturers/

November 10, 2013/ Cardboard Edison/
publishing

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

When should you use variable player powers? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1067691/character-powers

November 08, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Dice Hate Me (@dicehateme) is running a 54-card game design challenge, with the winner receiving publication (details at 2:04):

http://www.buzzsprout.com/3256/128220-the-one-about-your-right-to-party

November 08, 2013/ Cardboard Edison/
contests, podcasts

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Advice for attending the Spiel gaming convention in Germany as a Kickstarter board game publisher:

http://www.stonemaiergames.com/4-great-reasons-for-kickstarter-game-creators-to-attend-essen-spiel/

November 08, 2013/ Cardboard Edison/
publishing

Cardboard Edison

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