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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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process
rules
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November 08, 2013 November 08, 2013/ Cardboard Edison
“Have fun! If you’re not enjoying it, then what the hell is the point?”
— Alan Gerding, co-creator of Two Rooms and a Boom
November 08, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Thoughts on mapping theme to mechanics for a well-integrated theme:

https://oakleafgames.wordpress.com/2013/10/19/game-theory-isomorphism/

November 08, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Exceptions in games: When are they appropriate?

http://www.mostdangerousgamedesign.com/2013/11/investigating-exceptions.html

November 08, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Thoughts on using carrots or sticks in a design:

http://3dtotalgames.com/carrot-vs-stick/

November 08, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison
“I don’t recommend building a medium or large game for your first design. Start simple. Design time scales exponentially with complexity.”
— Jay Treat (@jtreat3)
November 08, 2013/ Cardboard Edison/
process

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Jamey Stegmaier (@jameystegmaier) discusses how to get low-cost international shipping on the Funding the Dream podcast (@FundtheDream):

http://www.buzzsprout.com/4646/128546-free-international-shipping-on-kickstarter-ep-170-w-co-host-jamey-stegmaier

November 08, 2013/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Matt Worden (@MattWordenGames) discusses fitting game design into real life on the Happy Mitten Games podcast (@HappyMitten):

http://www.happymittengames.com/16/

November 08, 2013/ Cardboard Edison/
process, podcasts

Cardboard Edison

November 07, 2013 November 07, 2013/ Cardboard Edison

January 2014 is 4P Month–playtest your games four times in one month:

http://gil.hova.net/2013/11/05/january-2014-will-be-4p-month/

November 07, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

November 07, 2013 November 07, 2013/ Cardboard Edison
“Don’t dismiss your idea as tough or not important, but work on it and support it.”
— Babis Giannios, designer of Shadows Over the Empire
November 07, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

November 07, 2013 November 07, 2013/ Cardboard Edison

The theme for the November 2013 BoardGameGeek 24-Hour Contest is “map”:

http://boardgamegeek.com/thread/1064485/24-hour-contest-november-2013

November 07, 2013/ Cardboard Edison/
contests

Cardboard Edison

November 07, 2013 November 07, 2013/ Cardboard Edison

What you should definitely include in your rulebook:

http://boardgameben.com/writing-rules-part-ii-whats-in-whats-out/

November 07, 2013/ Cardboard Edison/
rules

Cardboard Edison

November 07, 2013 November 07, 2013/ Cardboard Edison

Ways to design a game with asymmetric difficulty, and why you might want to:

http://3dtotalgames.com/accepting-asymmetric-difficulty/

November 07, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 05, 2013 November 05, 2013/ Cardboard Edison

Considerations when designing and balancing “power” cards:

http://jtreat.tumblr.com/post/66115254018/a-very-brief-intro-to-designing-power-cards

November 05, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 04, 2013 November 04, 2013/ Cardboard Edison

A high-level look at writing rulebooks:

http://boardgameben.com/writing-rules-part-i-time-traps-and-peanut-butter/

November 04, 2013/ Cardboard Edison/
rules

Cardboard Edison

November 04, 2013 November 04, 2013/ Cardboard Edison

Catch-up mechanics: When are they appropriate and how can they be done correctly?

http://hyperbolegames.com/2013/11/04/catch-up-now/

November 04, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 04, 2013 November 04, 2013/ Cardboard Edison

The Cardboard Jungle podcast (@CBJPodcast) offers advice for first-time Kickstarter project creators (starting at 1:29):

http://www.mevio.com/episode/334714/episode-26-ain-t-that-a-kick

November 04, 2013/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 04, 2013 November 04, 2013/ Cardboard Edison

A look at different approaches to implementing victory points:

http://oakleafgames.wordpress.com/2013/11/03/game-theory-victory-points/

November 04, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 04, 2013 November 04, 2013/ Cardboard Edison

The Ludology podcast discusses set-collection games:

http://ludology.libsyn.com/ludology-epsiode-68-game-set-match

November 04, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 03, 2013

CardMaker→

November 03, 2013/ Cardboard Edison

tgcnews:

A Windows utility to turn a spreadsheet into simple graphical cards. Could be very useful in prototyping.

November 03, 2013/ Cardboard Edison/ /Source
prototyping

Cardboard Edison

October 30, 2013

Cardboard Edison's Favorite Tips & Resources - October 2013

October 30, 2013/ Cardboard Edison

Our monthly roundup of board game design links includes discussions of tactics and strategy, betrayal, how to price a game, an extensive look at modular boards and lots more.

#featured:

  • Meaningful Decisions: Jesse Catron on Board Game Design Choices

#theory:

  • The differences between tactical, short-term choices and strategic, long-term decisions, and the intersection between them
  • Some basic economic principles to help you tune your design
  • Betrayal: how it can occur in games and how to encourage or discourage it
  • Writing flavor text: Advice from Grant Rodiek and Mark Rosewater

#playtesting:

  • Some questions to consider asking blind playtesters
  • “If you are a designer, and you find a guy who can break your game in a matter of minutes, you hang on to that person for dear life.” - Gil Hova (@ingredientx)

#publishing:

  • The Impressions Vidcast discusses how to price your board game
  • 10 pieces of advice for a successful Kickstarter
  • How to keep in contact with Kickstarter backers after the project ends
October 30, 2013/ Cardboard Edison/
featured, theory, playtesting, publishing

Cardboard Edison

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