Have fun! If you’re not enjoying it, then what the hell is the point?
— Alan Gerding, co-creator of Two Rooms and a Boom
I don’t recommend building a medium or large game for your first design. Start simple. Design time scales exponentially with complexity.
— Jay Treat (@jtreat3)
Don’t dismiss your idea as tough or not important, but work on it and support it.
— Babis Giannios, designer of Shadows Over the Empire