“Have fun! If you’re not enjoying it, then what the hell is the point?”
Thoughts on mapping theme to mechanics for a well-integrated theme:
https://oakleafgames.wordpress.com/2013/10/19/game-theory-isomorphism/
Exceptions in games: When are they appropriate?
http://www.mostdangerousgamedesign.com/2013/11/investigating-exceptions.html
January 2014 is 4P Month–playtest your games four times in one month:
http://gil.hova.net/2013/11/05/january-2014-will-be-4p-month/
The theme for the November 2013 BoardGameGeek 24-Hour Contest is “map”:
http://boardgamegeek.com/thread/1064485/24-hour-contest-november-2013
What you should definitely include in your rulebook:
http://boardgameben.com/writing-rules-part-ii-whats-in-whats-out/
Considerations when designing and balancing “power” cards:
http://jtreat.tumblr.com/post/66115254018/a-very-brief-intro-to-designing-power-cards
A high-level look at writing rulebooks:
http://boardgameben.com/writing-rules-part-i-time-traps-and-peanut-butter/
The Cardboard Jungle podcast (@CBJPodcast) offers advice for first-time Kickstarter project creators (starting at 1:29):
http://www.mevio.com/episode/334714/episode-26-ain-t-that-a-kick
A look at different approaches to implementing victory points:
http://oakleafgames.wordpress.com/2013/11/03/game-theory-victory-points/
The Ludology podcast discusses set-collection games:
http://ludology.libsyn.com/ludology-epsiode-68-game-set-match
CardMaker→
/A Windows utility to turn a spreadsheet into simple graphical cards. Could be very useful in prototyping.
Cardboard Edison's Favorite Tips & Resources - October 2013
/Our monthly roundup of board game design links includes discussions of tactics and strategy, betrayal, how to price a game, an extensive look at modular boards and lots more.
- The differences between tactical, short-term choices and strategic, long-term decisions, and the intersection between them
- Some basic economic principles to help you tune your design
- Betrayal: how it can occur in games and how to encourage or discourage it
- Writing flavor text: Advice from Grant Rodiek and Mark Rosewater
- Some questions to consider asking blind playtesters
- “If you are a designer, and you find a guy who can break your game in a matter of minutes, you hang on to that person for dear life.” - Gil Hova (@ingredientx)
