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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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November 14, 2013 November 14, 2013/ Cardboard Edison

When to contact Kickstarter backers for their shipping address:

http://www.stonemaiergames.com/kickstarter-lesson-69-the-address-update-email/

November 14, 2013/ Cardboard Edison/
publishing

Cardboard Edison

November 14, 2013 November 14, 2013/ Cardboard Edison

Alternatives to hidden scoring:

http://www.mostdangerousgamedesign.com/2013/11/hidden-scoring.html

November 14, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 14, 2013 November 14, 2013/ Cardboard Edison
“If you are a game designer – then surround yourself with other game designers!! You learn so much – even if you just playtest their games all the time.”
— Jay Cormier
November 14, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

November 14, 2013 November 14, 2013/ Cardboard Edison

Nothing Personal co-designer Stephen Avery (@Stephen_Avery) offers advice for working with publishers:

http://goforthandgame.com/2013/11/11/a-conversation-with-stephen-avery-co-designer-of-nothing-personal/

November 14, 2013/ Cardboard Edison/
licensing

Cardboard Edison

November 14, 2013 November 14, 2013/ Cardboard Edison

Tips for how to get out of the designer doldrums:

http://boardsandbarley.com/2013/11/14/designer-doldrums-and-how-to-get-out/

November 14, 2013/ Cardboard Edison/
process

Cardboard Edison

November 12, 2013 November 12, 2013/ Cardboard Edison

Reasons to participate in a 24-hour game design contest:

http://www.cardboardrepublic.com/articles/the-podium/designing-under-pressure-creativity-through-limitations

November 12, 2013/ Cardboard Edison/
contests

Cardboard Edison

November 12, 2013 November 12, 2013/ Cardboard Edison

On Board Games (@OnBoardGames) discusses deck-building games:

http://onboardgames.libsyn.com/obg-120-shuffleupagus

November 12, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 12, 2013 November 12, 2013/ Cardboard Edison

The SnakesCast takes a high-level look at auctions in games: different methods and common pitfalls:

http://podcast.snakesandlattes.com/uploads/34/Goinggoinggone.mp3

November 12, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 10, 2013 November 10, 2013/ Cardboard Edison

A look at more than 20 board game manufacturers, with pros and cons for each:

http://www.jamesmathe.com/hitchhikers-guide-to-game-manufacturers/

November 10, 2013/ Cardboard Edison/
publishing

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

When should you use variable player powers? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1067691/character-powers

November 08, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Dice Hate Me (@dicehateme) is running a 54-card game design challenge, with the winner receiving publication (details at 2:04):

http://www.buzzsprout.com/3256/128220-the-one-about-your-right-to-party

November 08, 2013/ Cardboard Edison/
contests, podcasts

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Advice for attending the Spiel gaming convention in Germany as a Kickstarter board game publisher:

http://www.stonemaiergames.com/4-great-reasons-for-kickstarter-game-creators-to-attend-essen-spiel/

November 08, 2013/ Cardboard Edison/
publishing

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison
“Have fun! If you’re not enjoying it, then what the hell is the point?”
— Alan Gerding, co-creator of Two Rooms and a Boom
November 08, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Thoughts on mapping theme to mechanics for a well-integrated theme:

https://oakleafgames.wordpress.com/2013/10/19/game-theory-isomorphism/

November 08, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Exceptions in games: When are they appropriate?

http://www.mostdangerousgamedesign.com/2013/11/investigating-exceptions.html

November 08, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Thoughts on using carrots or sticks in a design:

http://3dtotalgames.com/carrot-vs-stick/

November 08, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison
“I don’t recommend building a medium or large game for your first design. Start simple. Design time scales exponentially with complexity.”
— Jay Treat (@jtreat3)
November 08, 2013/ Cardboard Edison/
process

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Jamey Stegmaier (@jameystegmaier) discusses how to get low-cost international shipping on the Funding the Dream podcast (@FundtheDream):

http://www.buzzsprout.com/4646/128546-free-international-shipping-on-kickstarter-ep-170-w-co-host-jamey-stegmaier

November 08, 2013/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 08, 2013 November 08, 2013/ Cardboard Edison

Matt Worden (@MattWordenGames) discusses fitting game design into real life on the Happy Mitten Games podcast (@HappyMitten):

http://www.happymittengames.com/16/

November 08, 2013/ Cardboard Edison/
process, podcasts

Cardboard Edison

November 07, 2013 November 07, 2013/ Cardboard Edison

January 2014 is 4P Month–playtest your games four times in one month:

http://gil.hova.net/2013/11/05/january-2014-will-be-4p-month/

November 07, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

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