When to contact Kickstarter backers for their shipping address:
http://www.stonemaiergames.com/kickstarter-lesson-69-the-address-update-email/
Tips & Resources for Board Game Designers
When to contact Kickstarter backers for their shipping address:
http://www.stonemaiergames.com/kickstarter-lesson-69-the-address-update-email/
Alternatives to hidden scoring:
http://www.mostdangerousgamedesign.com/2013/11/hidden-scoring.html
“If you are a game designer – then surround yourself with other game designers!! You learn so much – even if you just playtest their games all the time.”
Nothing Personal co-designer Stephen Avery (@Stephen_Avery) offers advice for working with publishers:
Tips for how to get out of the designer doldrums:
http://boardsandbarley.com/2013/11/14/designer-doldrums-and-how-to-get-out/
Reasons to participate in a 24-hour game design contest:
On Board Games (@OnBoardGames) discusses deck-building games:
The SnakesCast takes a high-level look at auctions in games: different methods and common pitfalls:
http://podcast.snakesandlattes.com/uploads/34/Goinggoinggone.mp3
A look at more than 20 board game manufacturers, with pros and cons for each:
http://www.jamesmathe.com/hitchhikers-guide-to-game-manufacturers/
When should you use variable player powers? A BoardGameGeek designers forum discussion:
Dice Hate Me (@dicehateme) is running a 54-card game design challenge, with the winner receiving publication (details at 2:04):
http://www.buzzsprout.com/3256/128220-the-one-about-your-right-to-party
Advice for attending the Spiel gaming convention in Germany as a Kickstarter board game publisher:
http://www.stonemaiergames.com/4-great-reasons-for-kickstarter-game-creators-to-attend-essen-spiel/
“Have fun! If you’re not enjoying it, then what the hell is the point?”
Thoughts on mapping theme to mechanics for a well-integrated theme:
https://oakleafgames.wordpress.com/2013/10/19/game-theory-isomorphism/
Exceptions in games: When are they appropriate?
http://www.mostdangerousgamedesign.com/2013/11/investigating-exceptions.html
Thoughts on using carrots or sticks in a design:
“I don’t recommend building a medium or large game for your first design. Start simple. Design time scales exponentially with complexity.”
Jamey Stegmaier (@jameystegmaier) discusses how to get low-cost international shipping on the Funding the Dream podcast (@FundtheDream):
Matt Worden (@MattWordenGames) discusses fitting game design into real life on the Happy Mitten Games podcast (@HappyMitten):
January 2014 is 4P Month–playtest your games four times in one month:
http://gil.hova.net/2013/11/05/january-2014-will-be-4p-month/