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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
    • Blog
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    • Tariffs Report
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process
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November 07, 2013 November 07, 2013/ Cardboard Edison
“Don’t dismiss your idea as tough or not important, but work on it and support it.”
— Babis Giannios, designer of Shadows Over the Empire
November 07, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

November 07, 2013 November 07, 2013/ Cardboard Edison

The theme for the November 2013 BoardGameGeek 24-Hour Contest is “map”:

http://boardgamegeek.com/thread/1064485/24-hour-contest-november-2013

November 07, 2013/ Cardboard Edison/
contests

Cardboard Edison

November 07, 2013 November 07, 2013/ Cardboard Edison

What you should definitely include in your rulebook:

http://boardgameben.com/writing-rules-part-ii-whats-in-whats-out/

November 07, 2013/ Cardboard Edison/
rules

Cardboard Edison

November 07, 2013 November 07, 2013/ Cardboard Edison

Ways to design a game with asymmetric difficulty, and why you might want to:

http://3dtotalgames.com/accepting-asymmetric-difficulty/

November 07, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 05, 2013 November 05, 2013/ Cardboard Edison

Considerations when designing and balancing “power” cards:

http://jtreat.tumblr.com/post/66115254018/a-very-brief-intro-to-designing-power-cards

November 05, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 04, 2013 November 04, 2013/ Cardboard Edison

A high-level look at writing rulebooks:

http://boardgameben.com/writing-rules-part-i-time-traps-and-peanut-butter/

November 04, 2013/ Cardboard Edison/
rules

Cardboard Edison

November 04, 2013 November 04, 2013/ Cardboard Edison

Catch-up mechanics: When are they appropriate and how can they be done correctly?

http://hyperbolegames.com/2013/11/04/catch-up-now/

November 04, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 04, 2013 November 04, 2013/ Cardboard Edison

The Cardboard Jungle podcast (@CBJPodcast) offers advice for first-time Kickstarter project creators (starting at 1:29):

http://www.mevio.com/episode/334714/episode-26-ain-t-that-a-kick

November 04, 2013/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

November 04, 2013 November 04, 2013/ Cardboard Edison

A look at different approaches to implementing victory points:

http://oakleafgames.wordpress.com/2013/11/03/game-theory-victory-points/

November 04, 2013/ Cardboard Edison/
theory

Cardboard Edison

November 04, 2013 November 04, 2013/ Cardboard Edison

The Ludology podcast discusses set-collection games:

http://ludology.libsyn.com/ludology-epsiode-68-game-set-match

November 04, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

November 03, 2013

CardMaker→

November 03, 2013/ Cardboard Edison

tgcnews:

A Windows utility to turn a spreadsheet into simple graphical cards. Could be very useful in prototyping.

November 03, 2013/ Cardboard Edison/ /Source
prototyping

Cardboard Edison

October 30, 2013

Cardboard Edison's Favorite Tips & Resources - October 2013

October 30, 2013/ Cardboard Edison

Our monthly roundup of board game design links includes discussions of tactics and strategy, betrayal, how to price a game, an extensive look at modular boards and lots more.

#featured:

  • Meaningful Decisions: Jesse Catron on Board Game Design Choices

#theory:

  • The differences between tactical, short-term choices and strategic, long-term decisions, and the intersection between them
  • Some basic economic principles to help you tune your design
  • Betrayal: how it can occur in games and how to encourage or discourage it
  • Writing flavor text: Advice from Grant Rodiek and Mark Rosewater

#playtesting:

  • Some questions to consider asking blind playtesters
  • “If you are a designer, and you find a guy who can break your game in a matter of minutes, you hang on to that person for dear life.” - Gil Hova (@ingredientx)

#publishing:

  • The Impressions Vidcast discusses how to price your board game
  • 10 pieces of advice for a successful Kickstarter
  • How to keep in contact with Kickstarter backers after the project ends
October 30, 2013/ Cardboard Edison/
featured, theory, playtesting, publishing

Cardboard Edison

October 29, 2013 October 29, 2013/ Cardboard Edison

The different stages of playtesting and why each one is important:

http://trollitc.com/2013/10/game-school-play-testing-or-how-i-learned-to-stop-worrying-and-love-the-criticism/

October 29, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

October 29, 2013 October 29, 2013/ Cardboard Edison

The Impressions Vidcast discusses how to price your board game

October 29, 2013/ Cardboard Edison/
publishing

Cardboard Edison

October 29, 2013 October 29, 2013/ Cardboard Edison

The Building the Game podcast (@PodcastBTG) is running a game design contest using the Cardboard Arcade classic-arcade system by Chevee Dodd (@cheveedodd).

Deadline: Nov. 30, 2013

http://www.buildingthegamepodcast.com/2013/10/27/episode-74-expectations-and-guns-dot-blazin/

October 29, 2013/ Cardboard Edison/
contests, podcasts

Cardboard Edison

October 28, 2013 October 28, 2013/ Cardboard Edison

Happy Mitten Games (@HappyMitten) on the biggest cost to start up a publishing company–time:

http://www.happymittengames.com/greatest-cost/

October 28, 2013/ Cardboard Edison/
publishing

Cardboard Edison

October 25, 2013 October 25, 2013/ Cardboard Edison

Some basic economic principles to help you tune your design:

http://hyperbolegames.com/2013/10/25/tuning-the-appropriate-value/

October 25, 2013/ Cardboard Edison/
theory

Cardboard Edison

October 25, 2013 October 25, 2013/ Cardboard Edison

A new website for promoting indie games:

http://myindiegame.info/

How it works:

https://www.thegamecrafter.com/announcements/new-website-for-promoting-your-indie-game

October 25, 2013/ Cardboard Edison/
publishing

Cardboard Edison

October 25, 2013 October 25, 2013/ Cardboard Edison

Lessons learned from running an Unpub Mini playtesting event:

http://boardgamegeek.com/blogpost/24207/lessons-learned-from-unpub-mini-sacramento

October 25, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

October 25, 2013 October 25, 2013/ Cardboard Edison

Getting inspiration for card design from package design:

http://danielsolisblog.blogspot.com/2013/10/card-design-inspiration-from-package.html

October 25, 2013/ Cardboard Edison/
publishing

Cardboard Edison

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