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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
    • Blog
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theory
playtesting
prototyping
process
rules
licensing
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October 16, 2013 October 16, 2013/ Cardboard Edison

Looking to “white spaces”–unexplored areas–for inspiration:

http://trollitc.com/2013/10/game-school-designing-in-the-white-space-and-hunting-mistakes/

October 16, 2013/ Cardboard Edison/
process

Cardboard Edison

October 16, 2013 October 16, 2013/ Cardboard Edison

The Three Moves Ahead podcast (@3MA) discusses playtesting, feedback, and making games work:

http://threemovesahead.libsyn.com/episode-235-a-tough-row-tahoe

Related article: How to read your playtesters:

http://www.lvl99games.com/?p=1199

October 16, 2013/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

October 16, 2013 October 16, 2013/ Cardboard Edison

Mark Rosewater (@maro254) on writing flavor text:

http://dtwtranscripts.blogspot.com/2013/09/92013-episode-54-flavor-text-special.html

October 16, 2013/ Cardboard Edison/
theory

Cardboard Edison

October 15, 2013 October 15, 2013/ Cardboard Edison
“If you are a designer, and you find a guy who can break your game in a matter of minutes, you hang on to that person for dear life.”
— Gil Hova (@ingredientx)
October 15, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

October 15, 2013 October 15, 2013/ Cardboard Edison

Gil Hova (@ingredientx) on board games as art, persistence, playing and playtesting, and more:

http://bellwethergames.com/designers/gil-hova-interview/

October 15, 2013/ Cardboard Edison/
process, playtesting, theory

Cardboard Edison

October 15, 2013 October 15, 2013/ Cardboard Edison

The Game Design Round Table podcast discusses the best ways to have players learn games–touching on rulebooks, tutorials and more:

http://thegamedesignroundtable.com/2013/10/14/episode-49/

October 15, 2013/ Cardboard Edison/
rules, podcasts

Cardboard Edison

October 15, 2013 October 15, 2013/ Cardboard Edison

The Impressions Vidcast goes over some important first steps for new board game publishers

October 15, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

October 14, 2013 October 14, 2013/ Cardboard Edison

How to deal with “feature creep” when designing a game–a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1053067/feature-creep

October 14, 2013/ Cardboard Edison/
process

Cardboard Edison

October 14, 2013 October 14, 2013/ Cardboard Edison

The On Board Games podcast (@OnBoardGames) discusses emotions in games:

http://onboardgames.libsyn.com/obg-118-the-lamentations-of-the-meeples

October 14, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 11, 2013 October 11, 2013/ Cardboard Edison

Some questions to consider asking blind playtesters:

http://drwictzboardgames.blogspot.com/2013/10/what-to-ask-on-blind-play-tester.html

October 11, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

October 11, 2013 October 11, 2013/ Cardboard Edison

How to get multiplayer interaction without too much politics–a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1051971/how-to-get-multiplayer-interaction-wo-too-much-pol

October 11, 2013/ Cardboard Edison/
theory

Cardboard Edison

October 11, 2013 October 11, 2013/ Cardboard Edison

Aldo Ghiozzi of distributor Impressions discusses the impact of Kickstarter on retailers, what publishers should know, and more on Funding the Dream (@FundTheDream):

http://www.buzzsprout.com/4646/120665-ep-164-aldo-ghiozzi-kickstarter-impact-on-boardgame-retailers

October 11, 2013/ Cardboard Edison/
industry, publishing, podcasts

Cardboard Edison

October 11, 2013 October 11, 2013/ Cardboard Edison

10 pieces of advice for a successful Kickstarter:

http://www.boardgamegeek.com/blogpost/23844/10-pieces-of-advice-for-a-successful-kickstarter

October 11, 2013/ Cardboard Edison/
publishing

Cardboard Edison

October 11, 2013 October 11, 2013/ Cardboard Edison

The Happy Mitten Games podcast (@HappyMitten) goes over the basics of board game mechanics:

http://www.happymittengames.com/14/

October 11, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 10, 2013 October 10, 2013/ Cardboard Edison
“Challenge what you think you know about your design; try new things; you only learn the true boundaries of a design by pushing against them in all directions.”
— Jay Treat (@jtreat3)
October 10, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

October 09, 2013 October 09, 2013/ Cardboard Edison

Advice for staying focused on your Kickstarter’s goals and not losing backers as a result:

http://www.stonemaiergames.com/kickstarter-lesson-63-stay-focused-or-lose-backers/

October 09, 2013/ Cardboard Edison/
publishing

Cardboard Edison

October 08, 2013 October 08, 2013/ Cardboard Edison

Squeezing “zits” from your game–finding out what’s annoying players:

http://boardgamegeek.com/blogpost/23637/squeezing-the-zits-from-your-game

October 08, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

October 08, 2013 October 08, 2013/ Cardboard Edison

Designers discuss pitching to publishers, dealing with rejection and more on the Something From Nothing vidcast

October 08, 2013/ Cardboard Edison/
licensing, process

Cardboard Edison

October 08, 2013 October 08, 2013/ Cardboard Edison

Bruno Faidutti on why theme is just as important for a light game:

http://faidutti.com/blog/?p=2463

October 08, 2013/ Cardboard Edison/
theory

Cardboard Edison

October 08, 2013 October 08, 2013/ Cardboard Edison

Corey Koneiczka of Fantasy Flight Games discusses expansions on the Ludology podcast:

http://ludology.libsyn.com/ludology-episode-66-please-sir-can-i-have-some-more

October 08, 2013/ Cardboard Edison/
industry, theory, podcasts

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