Looking to “white spaces”–unexplored areas–for inspiration:
http://trollitc.com/2013/10/game-school-designing-in-the-white-space-and-hunting-mistakes/
Tips & Resources for Board Game Designers
Looking to “white spaces”–unexplored areas–for inspiration:
http://trollitc.com/2013/10/game-school-designing-in-the-white-space-and-hunting-mistakes/
The Three Moves Ahead podcast (@3MA) discusses playtesting, feedback, and making games work:
http://threemovesahead.libsyn.com/episode-235-a-tough-row-tahoe
Related article: How to read your playtesters:
Mark Rosewater (@maro254) on writing flavor text:
http://dtwtranscripts.blogspot.com/2013/09/92013-episode-54-flavor-text-special.html
“If you are a designer, and you find a guy who can break your game in a matter of minutes, you hang on to that person for dear life.”
Gil Hova (@ingredientx) on board games as art, persistence, playing and playtesting, and more:
The Game Design Round Table podcast discusses the best ways to have players learn games–touching on rulebooks, tutorials and more:
The Impressions Vidcast goes over some important first steps for new board game publishers
How to deal with “feature creep” when designing a game–a BoardGameGeek designers forum discussion:
The On Board Games podcast (@OnBoardGames) discusses emotions in games:
http://onboardgames.libsyn.com/obg-118-the-lamentations-of-the-meeples
Some questions to consider asking blind playtesters:
http://drwictzboardgames.blogspot.com/2013/10/what-to-ask-on-blind-play-tester.html
How to get multiplayer interaction without too much politics–a BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1051971/how-to-get-multiplayer-interaction-wo-too-much-pol
Aldo Ghiozzi of distributor Impressions discusses the impact of Kickstarter on retailers, what publishers should know, and more on Funding the Dream (@FundTheDream):
http://www.buzzsprout.com/4646/120665-ep-164-aldo-ghiozzi-kickstarter-impact-on-boardgame-retailers
10 pieces of advice for a successful Kickstarter:
http://www.boardgamegeek.com/blogpost/23844/10-pieces-of-advice-for-a-successful-kickstarter
The Happy Mitten Games podcast (@HappyMitten) goes over the basics of board game mechanics:
“Challenge what you think you know about your design; try new things; you only learn the true boundaries of a design by pushing against them in all directions.”
Advice for staying focused on your Kickstarter’s goals and not losing backers as a result:
http://www.stonemaiergames.com/kickstarter-lesson-63-stay-focused-or-lose-backers/
Squeezing “zits” from your game–finding out what’s annoying players:
http://boardgamegeek.com/blogpost/23637/squeezing-the-zits-from-your-game
Designers discuss pitching to publishers, dealing with rejection and more on the Something From Nothing vidcast
Bruno Faidutti on why theme is just as important for a light game:
Corey Koneiczka of Fantasy Flight Games discusses expansions on the Ludology podcast:
http://ludology.libsyn.com/ludology-episode-66-please-sir-can-i-have-some-more