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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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    • Game Design Checklist
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prototyping
process
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October 04, 2013 October 04, 2013/ Cardboard Edison

More questions to ask and things to pay attention to during playtests:

http://boardgamegeek.com/blogpost/23715/ajs-game-success-indicator-model

October 04, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

October 03, 2013 October 03, 2013/ Cardboard Edison

Creating an “idea box” for quick game design on the go:

http://www.cheveedodd.com/2013/10/03/practice-makes-perfect-my-idea-box/

October 03, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

October 03, 2013 October 03, 2013/ Cardboard Edison

24 Hour Contest - October 2013

Requirement: cards

http://boardgamegeek.com/thread/1047939/24-hour-contest-october-2013

October 03, 2013/ Cardboard Edison/
contests

Cardboard Edison

October 02, 2013 October 02, 2013/ Cardboard Edison

Thoughts on hidden objectives in board games:

http://3dtotalgames.com/hidden-objectives/

October 02, 2013/ Cardboard Edison/
theory

Cardboard Edison

October 02, 2013 October 02, 2013/ Cardboard Edison

Considerations to make before offering exclusive Kickstarter content:

http://www.stonemaiergames.com/kickstarter-lesson-60-exclusive-content/

October 02, 2013/ Cardboard Edison/
publishing

Cardboard Edison

October 02, 2013 October 02, 2013/ Cardboard Edison

Ways to put player experience at the forefront of your design efforts:

http://hyperbolegames.com/2013/10/01/make-the-experience-scrap-the-rest/

October 02, 2013/ Cardboard Edison/
process

Cardboard Edison

October 02, 2013 October 02, 2013/ Cardboard Edison

Board Game Design Forum’s October 2013 Game Design Showdown

Theme: “Balancing the Line.” Create a game that uses dexterity as a main mechanic, and balances that line of “heavy enough for a gamer, but light enough for the masses.”

Deadline: Oct. 8, 2013

http://www.bgdf.com/node/13250

October 02, 2013/ Cardboard Edison/
contests

Cardboard Edison

October 01, 2013 October 01, 2013/ Cardboard Edison

Ruminations on numbers in board game design:

http://pulsiphergamedesign.blogspot.com/2013/09/ruminations-about-magical-numbers-in.html

October 01, 2013/ Cardboard Edison/
theory

Cardboard Edison

October 01, 2013 October 01, 2013/ Cardboard Edison

Two ways to tell whether people like your game, and how game length determines which you should pay attention to:

http://boardgamegeek.com/blogpost/23636/ajs-game-success-indicator-model-a-theory-or-fo

October 01, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

October 01, 2013 October 01, 2013/ Cardboard Edison

On Board Games (@OnBoardGames) discusses real-time games with Stephen Buonocore of Stronghold Games (@StrongholdGames) and designer Scott Nicholson (@snicholson):

http://onboardgames.libsyn.com/obg-117-beseiging-the-stronghold

October 01, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

September 30, 2013 September 30, 2013/ Cardboard Edison

Ways to make the most of your players’ time:

http://boardgamegeek.com/blogpost/23533/the-most-precious-resource-5-tips-on-taking-time

September 30, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 30, 2013 September 30, 2013/ Cardboard Edison

Hippodice Game Designer Competition 2014

Application deadline: Nov. 1, 2013

Submission deadline: Dec. 6, 2013

http://www.hippodice.de/index.php/awb-en/awbrules-en

September 30, 2013/ Cardboard Edison/
contests

Cardboard Edison

September 30, 2013 September 30, 2013/ Cardboard Edison

A discussion about open vs. hidden information, and following the designer’s intent:

http://opinionatedgamers.com/2013/09/27/designer-intent/

September 30, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 30, 2013 September 30, 2013/ Cardboard Edison

Free image files of silhouettes, good for prototyping:

http://all-silhouettes.com/

September 30, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

September 29, 2013

Cardboard Edison's Favorite Tips & Resources - September 2013

September 29, 2013/ Cardboard Edison

Our favorite links for board game designers this month include fresh looks at some age-old mechanisms, a new tool for publishers, a reminder about building a foundation of knowledge and lots more:

#featured:

  • Meaningful Decisions: Corey Young on Board Game Design Choices

#theory:

  • Different ways to implement simultaneous play
  • Why a working knowledge of probability is important to game designers
  • A look at roll-and-move games. Can the mechanic be used well?
  • “Want to build a sense of drama into your game? Keep this quote in mind: ‘Drama is anticipation mingled with uncertainty.’ - William Archer” - Brett Myers (@brettspiel)

#publishing:

  • KickTotal.com lets you crunch the numbers on running a board game Kickstarter campaign
  • How to effectively research other Kickstarter projects
  • Chris Kirkman of Dice Hate Me Games on working with designers, running Kickstarter campaigns, graphic design, the manufacturing process and more

#industry:

  • Susan McKinley Ross on the board game industry, female designers, early playtesting and more

#prototyping:

  • Sources for prototype cards

#playtesting:

  • Beyond receiving feedback on a design, knowing how to give it properly is a useful skill

#process:

  • Designers: you need to play more games
September 29, 2013/ Cardboard Edison/
featured, process, playtesting, prototyping, industry, publishing, theory

Cardboard Edison

September 27, 2013 September 27, 2013/ Cardboard Edison

Some big-picture guidance for running a smooth playtest:

http://www.bgdf.com/node/13210

September 27, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

September 27, 2013 September 27, 2013/ Cardboard Edison

Bobby Stickel of GTS Distribution explains how distribution works on Board Game University:

http://boardgameuniversity.libsyn.com/board-game-university-episode-18-bobby-stickel

September 27, 2013/ Cardboard Edison/
industry, podcasts

Cardboard Edison

September 27, 2013 September 27, 2013/ Cardboard Edison

A guide to push-your-luck games:

http://www.islaythedragon.com/2013/09/a-guide-to-pressing-your-luck.html

September 27, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 27, 2013 September 27, 2013/ Cardboard Edison

A newbie board game designer shares 10 lessons learned so far:

http://boardgamegeek.com/thread/1044947/10-things-ive-learned-while-designing-games-so-far

September 27, 2013/ Cardboard Edison/
process

Cardboard Edison

September 26, 2013 September 26, 2013/ Cardboard Edison

Tips for focusing on the foundation of your game before designing the extras:

–Build the simplest implementation of your game.
–Build with a focus to your hook.
–Build with a focus to fun.
–Don’t get caught up in the potential. Get caught up quickly in what’s real.

http://hyperbolegames.com/2013/09/25/foundationing/

September 26, 2013/ Cardboard Edison/
process

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