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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
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    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
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    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
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September 29, 2013

Cardboard Edison's Favorite Tips & Resources - September 2013

September 29, 2013/ Cardboard Edison

Our favorite links for board game designers this month include fresh looks at some age-old mechanisms, a new tool for publishers, a reminder about building a foundation of knowledge and lots more:

#featured:

  • Meaningful Decisions: Corey Young on Board Game Design Choices

#theory:

  • Different ways to implement simultaneous play
  • Why a working knowledge of probability is important to game designers
  • A look at roll-and-move games. Can the mechanic be used well?
  • “Want to build a sense of drama into your game? Keep this quote in mind: ‘Drama is anticipation mingled with uncertainty.’ - William Archer” - Brett Myers (@brettspiel)

#publishing:

  • KickTotal.com lets you crunch the numbers on running a board game Kickstarter campaign
  • How to effectively research other Kickstarter projects
  • Chris Kirkman of Dice Hate Me Games on working with designers, running Kickstarter campaigns, graphic design, the manufacturing process and more

#industry:

  • Susan McKinley Ross on the board game industry, female designers, early playtesting and more

#prototyping:

  • Sources for prototype cards

#playtesting:

  • Beyond receiving feedback on a design, knowing how to give it properly is a useful skill

#process:

  • Designers: you need to play more games
September 29, 2013/ Cardboard Edison/
featured, process, playtesting, prototyping, industry, publishing, theory

Cardboard Edison