Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Award
  • Newsletter
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


September 26, 2013 September 26, 2013/ Cardboard Edison

A look at roll-and-move games. Can the mechanic be used well?

http://www.btgco-op.com/2013/09/26/the-devils-advocate-roll-and-move/

September 26, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 26, 2013 September 26, 2013/ Cardboard Edison

Places to find dice for prototypes:

http://boardsandbarley.com/2013/09/26/sourcing-game-components-dice/

September 26, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

September 25, 2013 September 25, 2013/ Cardboard Edison

What gets players emotionally involved in a game? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1044477/creating-emotional-attachment-in-solo-games

September 25, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 25, 2013 September 25, 2013/ Cardboard Edison

Michael Coe of Gamelyn Games (@Gamelyn_Games) discusses Kickstarter, prototyping and more:

http://laboratory14.wordpress.com/2013/09/24/keep-it-coe-pacetic/

September 25, 2013/ Cardboard Edison/
publishing, prototyping

Cardboard Edison

September 25, 2013 September 25, 2013/ Cardboard Edison

Designers: you need to play more games:

http://www.reddit.com/r/tabletopgamedesign/comments/1n1ow8/designers_you_need_to_play_more_games/

September 25, 2013/ Cardboard Edison/
process

Cardboard Edison

September 24, 2013 September 24, 2013/ Cardboard Edison

The Game Design Round Table podcast discusses theme, mechanics, and the intersection of the two:

http://thegamedesignroundtable.com/2013/09/23/episode-46/

September 24, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

September 23, 2013 September 23, 2013/ Cardboard Edison

Showing up to a playtest prepared:

http://boardgamegeek.com/thread/1043322/prepping-for-playtest-tips-and-tricks?

September 23, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

September 23, 2013 September 23, 2013/ Cardboard Edison

Toy & Game Expo Young Inventors Challenge

Registration deadline: Oct. 28, 2013

Event: Nov 2, 2012

Open to children ages 6-18

http://toygameexpo.com/activities/young-inventor-challenge/

September 23, 2013/ Cardboard Edison/
contests

Cardboard Edison

September 23, 2013 September 23, 2013/ Cardboard Edison

The five basics of being a game design problem solver:

http://www.gamasutra.com/blogs/ScottBrodie/20130701/195392/The_Five_Basics_of_Being_a_Game_Design_Problem_Solver.php

(Written for video game designers, but largely applicable to board games.)

September 23, 2013/ Cardboard Edison/
process

Cardboard Edison

September 23, 2013 September 23, 2013/ Cardboard Edison

How to manage toxic Kickstarter backers:

http://www.stonemaiergames.com/kickstarter-lesson-58-how-to-manage-toxic-backers/

September 23, 2013/ Cardboard Edison/
publishing

Cardboard Edison

September 22, 2013 September 22, 2013/ Cardboard Edison
“Want to build a sense of drama into your game? Keep this quote in mind:
“Drama is anticipation mingled with uncertainty.” ― William Archer”
— Brett Myers (@brettspiel)
September 22, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 21, 2013 September 21, 2013/ Cardboard Edison
“Make it real! Take it to the end and at least make a copy for yourself.”
— Jessica Nida of Harpy Games (@geekthumb)
September 21, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

September 20, 2013 September 20, 2013/ Cardboard Edison
“My one word of advice would be ‘iterate.’ Don’t let your game be your baby. Iterate with large changes at first, then refine as you go.”
— Steven Cole of Escape Velocity Games (@steveongames)
September 20, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

September 20, 2013 September 20, 2013/ Cardboard Edison

Designer Mike Elliott joins board game university to discuss CCGs, DBGs, keeping your day job and more:

http://boardgameuniversity.libsyn.com/board-game-university-episode-17-mike-elliott

September 20, 2013/ Cardboard Edison/
industry, process, theory, podcasts

Cardboard Edison

September 20, 2013 September 20, 2013/ Cardboard Edison

Richard Garfield discusses luck in games

September 20, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 19, 2013 September 19, 2013/ Cardboard Edison

A breakdown of different turn order structures, and their pros and cons:

http://boardgamegeek.com/blogpost/23312/turning-the-tables-on-player-order

September 19, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 19, 2013 September 19, 2013/ Cardboard Edison

Where to find chits for prototyping:

http://boardsandbarley.com/2013/09/19/sourcing-game-components-chits/

September 19, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

September 19, 2013 September 19, 2013/ Cardboard Edison

It’s not Kickstarter’s job to give you backers:

http://www.stonemaiergames.com/kickstarter-lesson-57-its-not-kickstarters-job-to-give-you-backers/

September 19, 2013/ Cardboard Edison/
publishing

Cardboard Edison

September 18, 2013 September 18, 2013/ Cardboard Edison

Thoughts on choosing a theme:

http://scottalmes.wordpress.com/2013/09/14/on-theme/

September 18, 2013/ Cardboard Edison/
theory, process, industry

Cardboard Edison

September 18, 2013 September 18, 2013/ Cardboard Edison

Advice for getting your game into distribution channels:

http://www.deadlyfredly.com/2013/09/dear-deadly-trouble-getting-into-distribution/

September 18, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games