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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Game Design Checklist
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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September 18, 2013 September 18, 2013/ Cardboard Edison

A look at three aspects of games that determine players’ experience: choice, path and luck:

http://thefarsightlens.com/game-design-choice-path-luck/

September 18, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 18, 2013 September 18, 2013/ Cardboard Edison

How to effectively research other Kickstarter projects:

http://www.stonemaiergames.com/kickstarter-lesson-56-how-to-effectively-research-other-kickstarter-projects/

September 18, 2013/ Cardboard Edison/
publishing

Cardboard Edison

September 17, 2013 September 17, 2013/ Cardboard Edison

“No-nos” in game design: A panel of publishers and designers discuss things to avoid:

http://www.genesisoflegend.com/2013/09/episode-23-no-nos-in-game-design/

September 17, 2013/ Cardboard Edison/
industry, publishing, licensing, podcasts

Cardboard Edison

September 17, 2013 September 17, 2013/ Cardboard Edison

Micro Game Challenge

Deadline: Nov. 18, 2013

Prizes: up to $150

https://www.thegamecrafter.com/contests/micro-game-challenge

September 17, 2013/ Cardboard Edison/
contests

Cardboard Edison

September 17, 2013 September 17, 2013/ Cardboard Edison

A Reddit discussion about when to give up on a design:

http://www.reddit.com/r/tabletopgamedesign/comments/1mims4/dont_give_up_is_bad_advice/

September 17, 2013/ Cardboard Edison/
process

Cardboard Edison

September 17, 2013 September 17, 2013/ Cardboard Edison

Using Excel to calculate in-game statistics such as likely end scores, average winning margin and more:

http://boardsandbarley.com/2013/09/17/monte-carlo-simulations-for-game-design/

September 17, 2013/ Cardboard Edison/
theory, playtesting

Cardboard Edison

September 16, 2013 September 16, 2013/ Cardboard Edison

A mid-campaign look at the successful Robot Turtles Kickstarter, with lots of data points:

http://www.danshapiro.com/blog/2013/09/robot-turtles-midmortem-at-250k/

September 16, 2013/ Cardboard Edison/
publishing

Cardboard Edison

September 16, 2013 September 16, 2013/ Cardboard Edison
“I think it’s critical to see games as something other than a collection of mechanics. What matters is the subjective experience it provides.”
— J. Alex Kevern (@AlexWithIdeas)
September 16, 2013/ Cardboard Edison/ /Source
theory

Cardboard Edison

September 16, 2013 September 16, 2013/ Cardboard Edison

What is the designer’s role during playtesting? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1038340/mechanics-of-playtesting?

September 16, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

September 16, 2013 September 16, 2013/ Cardboard Edison

Different ways to implement simultaneous play:

http://nothingsacredgames.com/the-holy-grail-of-simultaneous-action/

September 16, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 16, 2013 September 16, 2013/ Cardboard Edison

Corey Young (@C_M_Young) on pitching publishers, elements of good game design, changing direction, perseverance and more:

http://bellwethergames.com/designers/corey-young-interview-the-second/

September 16, 2013/ Cardboard Edison/
licensing, process, theory

Cardboard Edison

September 12, 2013 September 12, 2013/ Cardboard Edison

Colby Dauch of Plaid Hat Games (@PlaidHatGames) on telling stories through games, designing vs. publishing, being active online, working with a high-profile property, and more:

http://www.shutupandsitdown.com/blog/post/interview-plaid-hat-games/

September 12, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

September 12, 2013 September 12, 2013/ Cardboard Edison

How to start conducting a market audit to know if your idea is unique and marketable:

http://www.thegameaisle.com/doing-a-market-audit/

September 12, 2013/ Cardboard Edison/
industry

Cardboard Edison

September 12, 2013 September 12, 2013/ Cardboard Edison

Susan McKinley Ross joins Board Game University to discuss the board game industry, female designers, early playtesting and more:

http://boardgameuniversity.libsyn.com/board-game-university-episode-16-susan-mc-kinley-ross

September 12, 2013/ Cardboard Edison/
industry, playtesting, podcasts

Cardboard Edison

September 12, 2013 September 12, 2013/ Cardboard Edison

Jamey Stegmaier (@jameystegmaier) joins Funding the Dream (@FundtheDream) to discuss building a fan base, finding time to run a Kickstarter campaign and more:

jhttp://www.buzzsprout.com/4646/114551-ep-157-jamey-stegmaier-of-stonemaier-games-success-on-kickstarter

September 12, 2013/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

September 12, 2013 September 12, 2013/ Cardboard Edison

Places to buy meeples:

http://boardsandbarley.com/2013/09/12/sourcing-game-components-meeples/

September 12, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

September 12, 2013 September 12, 2013/ Cardboard Edison

Alan R. Moon on the board game industry, new mechanics, familiarity, networking and more

September 12, 2013/ Cardboard Edison/
industry

Cardboard Edison

September 11, 2013 September 11, 2013/ Cardboard Edison

Thoughts on offering a premium option to Kickstarter backers:

http://www.stonemaiergames.com/kickstarter-lesson-54-reward-levels-the-premium-option/

September 11, 2013/ Cardboard Edison/
publishing

Cardboard Edison

September 11, 2013 September 11, 2013/ Cardboard Edison
“Your game knows what it wants to be. Pay attention and follow its lead.”
— Eric Lang (@eric_lang)
September 11, 2013/ Cardboard Edison/
process

Cardboard Edison

September 10, 2013 September 10, 2013/ Cardboard Edison

Why and how to put players under stress:

http://boardgamegeek.com/blogpost/23027/gaming-voluntarily-performing-impossible-tasks-of

September 10, 2013/ Cardboard Edison/
theory

Cardboard Edison

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