Two ways to tell whether people like your game, and how game length determines which you should pay attention to:
http://boardgamegeek.com/blogpost/23636/ajs-game-success-indicator-model-a-theory-or-fo
Tips & Resources for Board Game Designers
Two ways to tell whether people like your game, and how game length determines which you should pay attention to:
http://boardgamegeek.com/blogpost/23636/ajs-game-success-indicator-model-a-theory-or-fo
On Board Games (@OnBoardGames) discusses real-time games with Stephen Buonocore of Stronghold Games (@StrongholdGames) and designer Scott Nicholson (@snicholson):
http://onboardgames.libsyn.com/obg-117-beseiging-the-stronghold
Ways to make the most of your players’ time:
http://boardgamegeek.com/blogpost/23533/the-most-precious-resource-5-tips-on-taking-time
Hippodice Game Designer Competition 2014
Application deadline: Nov. 1, 2013
Submission deadline: Dec. 6, 2013
A discussion about open vs. hidden information, and following the designer’s intent:
Free image files of silhouettes, good for prototyping:
Our favorite links for board game designers this month include fresh looks at some age-old mechanisms, a new tool for publishers, a reminder about building a foundation of knowledge and lots more:
Some big-picture guidance for running a smooth playtest:
Bobby Stickel of GTS Distribution explains how distribution works on Board Game University:
http://boardgameuniversity.libsyn.com/board-game-university-episode-18-bobby-stickel
A guide to push-your-luck games:
http://www.islaythedragon.com/2013/09/a-guide-to-pressing-your-luck.html
A newbie board game designer shares 10 lessons learned so far:
http://boardgamegeek.com/thread/1044947/10-things-ive-learned-while-designing-games-so-far
Tips for focusing on the foundation of your game before designing the extras:
–Build the simplest implementation of your game.
–Build with a focus to your hook.
–Build with a focus to fun.
–Don’t get caught up in the potential. Get caught up quickly in what’s real.
A look at roll-and-move games. Can the mechanic be used well?
http://www.btgco-op.com/2013/09/26/the-devils-advocate-roll-and-move/
Places to find dice for prototypes:
http://boardsandbarley.com/2013/09/26/sourcing-game-components-dice/
What gets players emotionally involved in a game? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/1044477/creating-emotional-attachment-in-solo-games
Michael Coe of Gamelyn Games (@Gamelyn_Games) discusses Kickstarter, prototyping and more:
http://laboratory14.wordpress.com/2013/09/24/keep-it-coe-pacetic/
Designers: you need to play more games:
http://www.reddit.com/r/tabletopgamedesign/comments/1n1ow8/designers_you_need_to_play_more_games/
The Game Design Round Table podcast discusses theme, mechanics, and the intersection of the two:
Showing up to a playtest prepared:
http://boardgamegeek.com/thread/1043322/prepping-for-playtest-tips-and-tricks?
Toy & Game Expo Young Inventors Challenge
Registration deadline: Oct. 28, 2013
Event: Nov 2, 2012
Open to children ages 6-18