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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
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    • More Games
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  • Free Resources/
    • Blog
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theory
playtesting
prototyping
process
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licensing
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September 23, 2013 September 23, 2013/ Cardboard Edison

The five basics of being a game design problem solver:

http://www.gamasutra.com/blogs/ScottBrodie/20130701/195392/The_Five_Basics_of_Being_a_Game_Design_Problem_Solver.php

(Written for video game designers, but largely applicable to board games.)

September 23, 2013/ Cardboard Edison/
process

Cardboard Edison

September 23, 2013 September 23, 2013/ Cardboard Edison

How to manage toxic Kickstarter backers:

http://www.stonemaiergames.com/kickstarter-lesson-58-how-to-manage-toxic-backers/

September 23, 2013/ Cardboard Edison/
publishing

Cardboard Edison

September 22, 2013 September 22, 2013/ Cardboard Edison
“Want to build a sense of drama into your game? Keep this quote in mind:
“Drama is anticipation mingled with uncertainty.” ― William Archer”
— Brett Myers (@brettspiel)
September 22, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 21, 2013 September 21, 2013/ Cardboard Edison
“Make it real! Take it to the end and at least make a copy for yourself.”
— Jessica Nida of Harpy Games (@geekthumb)
September 21, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

September 20, 2013 September 20, 2013/ Cardboard Edison
“My one word of advice would be ‘iterate.’ Don’t let your game be your baby. Iterate with large changes at first, then refine as you go.”
— Steven Cole of Escape Velocity Games (@steveongames)
September 20, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

September 20, 2013 September 20, 2013/ Cardboard Edison

Designer Mike Elliott joins board game university to discuss CCGs, DBGs, keeping your day job and more:

http://boardgameuniversity.libsyn.com/board-game-university-episode-17-mike-elliott

September 20, 2013/ Cardboard Edison/
industry, process, theory, podcasts

Cardboard Edison

September 20, 2013 September 20, 2013/ Cardboard Edison

Richard Garfield discusses luck in games

September 20, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 19, 2013 September 19, 2013/ Cardboard Edison

A breakdown of different turn order structures, and their pros and cons:

http://boardgamegeek.com/blogpost/23312/turning-the-tables-on-player-order

September 19, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 19, 2013 September 19, 2013/ Cardboard Edison

Where to find chits for prototyping:

http://boardsandbarley.com/2013/09/19/sourcing-game-components-chits/

September 19, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

September 19, 2013 September 19, 2013/ Cardboard Edison

It’s not Kickstarter’s job to give you backers:

http://www.stonemaiergames.com/kickstarter-lesson-57-its-not-kickstarters-job-to-give-you-backers/

September 19, 2013/ Cardboard Edison/
publishing

Cardboard Edison

September 18, 2013 September 18, 2013/ Cardboard Edison

Thoughts on choosing a theme:

http://scottalmes.wordpress.com/2013/09/14/on-theme/

September 18, 2013/ Cardboard Edison/
theory, process, industry

Cardboard Edison

September 18, 2013 September 18, 2013/ Cardboard Edison

Advice for getting your game into distribution channels:

http://www.deadlyfredly.com/2013/09/dear-deadly-trouble-getting-into-distribution/

September 18, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

September 18, 2013 September 18, 2013/ Cardboard Edison

A look at three aspects of games that determine players’ experience: choice, path and luck:

http://thefarsightlens.com/game-design-choice-path-luck/

September 18, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 18, 2013 September 18, 2013/ Cardboard Edison

How to effectively research other Kickstarter projects:

http://www.stonemaiergames.com/kickstarter-lesson-56-how-to-effectively-research-other-kickstarter-projects/

September 18, 2013/ Cardboard Edison/
publishing

Cardboard Edison

September 17, 2013 September 17, 2013/ Cardboard Edison

“No-nos” in game design: A panel of publishers and designers discuss things to avoid:

http://www.genesisoflegend.com/2013/09/episode-23-no-nos-in-game-design/

September 17, 2013/ Cardboard Edison/
industry, publishing, licensing, podcasts

Cardboard Edison

September 17, 2013 September 17, 2013/ Cardboard Edison

Micro Game Challenge

Deadline: Nov. 18, 2013

Prizes: up to $150

https://www.thegamecrafter.com/contests/micro-game-challenge

September 17, 2013/ Cardboard Edison/
contests

Cardboard Edison

September 17, 2013 September 17, 2013/ Cardboard Edison

A Reddit discussion about when to give up on a design:

http://www.reddit.com/r/tabletopgamedesign/comments/1mims4/dont_give_up_is_bad_advice/

September 17, 2013/ Cardboard Edison/
process

Cardboard Edison

September 17, 2013 September 17, 2013/ Cardboard Edison

Using Excel to calculate in-game statistics such as likely end scores, average winning margin and more:

http://boardsandbarley.com/2013/09/17/monte-carlo-simulations-for-game-design/

September 17, 2013/ Cardboard Edison/
theory, playtesting

Cardboard Edison

September 16, 2013 September 16, 2013/ Cardboard Edison

A mid-campaign look at the successful Robot Turtles Kickstarter, with lots of data points:

http://www.danshapiro.com/blog/2013/09/robot-turtles-midmortem-at-250k/

September 16, 2013/ Cardboard Edison/
publishing

Cardboard Edison

September 16, 2013 September 16, 2013/ Cardboard Edison
“I think it’s critical to see games as something other than a collection of mechanics. What matters is the subjective experience it provides.”
— J. Alex Kevern (@AlexWithIdeas)
September 16, 2013/ Cardboard Edison/ /Source
theory

Cardboard Edison

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