“I submit that if a game never outright terrifies you during the design process, you might want to aim higher.”
— Eric Lang (@eric​_lang)
“You know, every bad idea deserves to be mocked up and tried a couple times. Now it’s out of my head and we can move on #prototypingsavestime”
— Ben Pinchback (@pinchback21)

Aldo Ghiozzi of Impressions and Richard Bliss (@GameWhisperer) discuss how Kickstarter project creators can balance loyalty to backers and retailers