“I submit that if a game never outright terrifies you during the design process, you might want to aim higher.”
Why you should start a blog–now:
http://www.stonemaiergames.com/kickstarter-lesson-52-write-a-blog/
Why a working knowledge of probability is important to game designers:
http://www.cardboardrepublic.com/articles/the-numbers-game-its-probably-important
A panel of established designers at Gen Con discuss the industry and offer lots of advice for up-and-coming designers:
http://dicetower.coolstuffinc.com/tdt-episode-320-gen-con-2013-designer-s-panel
Playing > Winning: The Alpha Player Problem→
/There’s some debate regarding the legitimacy of The Alpha Player Problem. Some say it’s the biggest problem with cooperative games and they won’t play any that exhibit it. Others say it’s not a problem with the game, but with the group, and that you shouldn’t be playing any games with the kind of…
Lessons learned about board game fulfillment and distribution:
http://nothingsacredgames.com/more-lessons-from-the-corporate-america-kickstarter/
Thoughts on clarity as a desirable principle in abstract games:
http://nickbentleygames.wordpress.com/2013/09/02/redefining-the-abstract/
Cosmos designer Peter Jackson on finding playtesters, using feedback, designing for fun or money, and more:
http://news.thegamecrafter.com/post/59977057255/peter-jackson-inducted-into-the-hall-of-fame
When to ignore playtesters:
http://www.mostdangerousgamedesign.com/2013/09/learning-to-ignore-playtesters.html
On the Building the Game podcast (@PodcastBTG), Bruno Cathala offers advice to new designers about testing, rules writing, and simplifying your game (interview starts at about 1:12:30):
http://www.buildingthegamepodcast.com/2013/09/01/episode-66-gencon-2013-recap-and-fortress/
“The importance of pizzazz”: Tips for getting people to notice your game:
http://www.happymittengames.com/board-game-anticipation-importance-pizzazz/
On Board Games (@OnBoardGames) discusses markets in games, with Michael Keller (@vhgames):
http://onboardgames.libsyn.com/obg-115-i-ll-buy-that-for-a-dollar
Cardboard Edison's Favorite Tips & Resources - August 2013
/This was another big month filled with a boatload of tips and resources for board game designers. Below you’ll find a Gen Con panel for first-time designers, thorough explorations of two types of games, a new website to aid in idea creation, and a lot more:
- A panel of game designers at Gen Con discuss lots of topics of interest to new designers
- A Brief Crash Course on Game Design: Issues, Processes, and Resources for New Designers
- Patch Products’ inventor-relations representative offers advice to game creators
- Abstract Strategy Games Online: The Definitive Guide
- Board Game Idea Generator
- Lukas Litzsinger (@RukasuFox) talks about developing Android: Netrunner, working at Fantasy Flight Games (@FFGames), telling stories with games and more
