Advice for working with a business partner:
http://www.stonemaiergames.com/kickstarter-lesson-45-partnership/
Tips & Resources for Board Game Designers
Advice for working with a business partner:
http://www.stonemaiergames.com/kickstarter-lesson-45-partnership/
Guts of Glory designer Zach Gage (@helvetica) discusses producing board games and video games, the ubiquity of poker, negotiation in games, and more:
http://www.shutupandsitdown.com/blog/post/interview-zach-gage/
A word of warning about Kickstarter stretch goals–straight from the horse’s mouth:
What it costs to produce a board game, and ways to cut expenses:
http://www.jamesmathe.com/trimming-the-fat-board-game-on-a-diet/
“I say this a lot but it bears repeating: playing weird games is important because you’ll always learn new things.”
A Brief Crash Course on Game Design: Issues, Processes, and Resources for New Designers
A wide-ranging article covering many of the most common questions that new designers have about the industry, from initial concept through signing a licensing contract:
http://boardgamegeek.com/thread/1018707/a-brief-crash-course-on-game-design-issues-process
Jamey Stegmaier (@jameystegmaier) boils down his extensive Kickstarter Lessons to a few general pieces of advice:
Prototyping tools, tips and components: specific recommendations for some common prototyping needs:
http://boardsandbarley.com/2013/08/02/prototyping-tools-of-the-trade/
Abstract Strategy Games Online: The Definitive Guide
http://nickbentleygames.wordpress.com/2013/08/05/abstract-strategy-games-online-guide/
A look at some different favored working methods of board game designers, and their pros and cons:
How to create a “Kickstarter epidemic” that captures multiple groups of backers:
http://boardgamegeek.com/blogpost/21602/kickstarter-epidemic
A look at some research on crowdfunding, and things project creators can do to improve their chances of success:
http://boardgamegeek.com/blogpost/21981/kickstarter-seriously-not-again
In the course of managing and moderating the Indie Board Game panel, I managed to collect a nice list of resources I’d found useful throughout my board game design adventures to date. Following is a short list: by no means even close to exhaustive, but a plan of first landing, the tumultuous…
Board Game Design Forum’s August 2013 Game Design Showdown
Theme: Atomic Intelligence
Deadline: Aug. 9, 2013
Tips for putting out a press release to announce your Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-43-press-releases/
Jay Cormier of the Bamboozle Brothers (@bamboozlebros) offers a broad overview of game design from concept to publishing:
http://metronews.ca/news/canada/756123/board-games-how-to-chute-your-way-up-the-design-ladder/
Chris and Suzanne Zinsli of Cardboard Edison (that’s us!) discuss the online game design community, finding inspiration for new ideas, a TV show designers should watch and more:
Chaos & Alchemy designer Michael Iachini (@ClayCrucible) discusses Kickstarter for publishers–and for designers with publishers:
http://www.stonemaiergames.com/chaos-and-alchemy-the-designer-reveals-the-secret-to-making-gold/
A guide to storytelling games:
http://www.islaythedragon.com/2013/08/once-upon-time-guide-to-storytelling.html
Brad Talton of Level 99 Games (@Level99Games) joins the Board Game University podcast to discuss self-publishing, Kickstarter, familiarizing yourself with other games, and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-11-brad-talton