The theme for the August 2013 24-Hour Contest is Wild West:
http://boardgamegeek.com/thread/1015057/24-hour-contest-august-2013
Tips & Resources for Board Game Designers
The theme for the August 2013 24-Hour Contest is Wild West:
http://boardgamegeek.com/thread/1015057/24-hour-contest-august-2013
Different ways of determining turn order:
Chevee Dodd (@cheveedodd) on the value of rapid prototyping:
http://www.cheveedodd.com/2013/08/01/rapid-prototyping-the-faster-the-better/
This past month was an exceptionally busy one, offering more useful advice and websites for board game creators than almost any other month in the past year and a half.
Among the many helpful items, we found some good advice from some terrible people, a giant spreadsheet of reviewers, detailed breakdowns of a successful Kickstarter and an unsuccessful one, and lots more. We even conducted our first interview!
Enjoy this month’s jumbo-sized roundup.
Our first licensed game design, Tessen, is up on Kickstarter now!
A smooth rules explanation can enable playtesters to focus on the game, rather than the rules. Some tips on teaching your game:
http://hyperbolegames.com/2013/07/31/how-to-teach-your-game/
A detailed breakdown of all the costs of producing a Kickstarted board game:
http://nothingsacredgames.com/the-cost-of-a-board-game-money/
Suggestions for what to ask in your Kickstarter backer survey:
http://www.stonemaiergames.com/kickstarter-lesson-42-the-backer-survey/
The Game Classic Remix Contest
Design a new game using the components of a classic popular game
Deadline: Oct. 1, 2013
http://hyperbolegames.com/2013/07/30/contest-game-classic-remix/
Funding the Dream (@FundTheDream) discusses the stages of playtesting and a new playtesting service, GotGameTesters.com:
Feedback from the organizers of the Cards Against Humanity Tabletop Deathmatch contest is also good advice for designers in general:
http://maxistentialist.tumblr.com/post/56178756061/judging-the-tabletop-deathmatch-back-in
Thoughts on what theme can do for a player’s experience, and how you can better incorporate theme into your designs:
“Good designers sometimes make bad designs. Only bad designers give up.”
Ways to test your game for colorblind-friendliness:
The Geek Allstars podcast invites Dan Yarrington from Game Salute and Stephen Buonocore of Stronghold Games to discuss the board game industry, Kickstarter, working with publishers and more:
“Establish presence by being useful to the community. Make first game easy to produce. Find a good business partner.”
Advice for using symmetry and asymmetry in your board game designs:
http://boardsandbarley.com/2013/07/23/symmetry-in-board-game-design/
“Plan accordingly, find the best way to carry out those plans, make a good game, establish those beloved relationships, and promote the living daylights out of your game.”
A reminder about etiquette in the board game industry:
http://www.stonemaiergames.com/kickstarter-lesson-41-etiquette-in-the-public-eye/
Free advice for launching a board game Kickstarter campaign, from observing what works and what doesn’t:
http://hyperbolegames.com/2013/07/26/free-kickstarter-advice/
Geoff Engelstein (@gengelstein) joins Board Game University to discuss designing with children, video games vs. board games, pitching publishers, balancing the math, and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-10-geoff-engelstein