Targi designer Andreas Steiger on your second license, predicting players’ actions, designing for two players, and more:
http://meepletown.com/2013/07/game-designer-interview-andreas-steiger/
Tips & Resources for Board Game Designers
Targi designer Andreas Steiger on your second license, predicting players’ actions, designing for two players, and more:
http://meepletown.com/2013/07/game-designer-interview-andreas-steiger/
“Unfair randomness” and the difference between games and gambling machines:
Different ways to make prototype cards–pros and cons:
http://boardgameben.com/in-which-i-seek-out-the-best-way-to-make-prototype-cards/
A guide to the pick-up-and-deliver genre of board games:
http://www.islaythedragon.com/2013/07/special-delivery-guide-to-pick-up-and.html
Making a language-independent game, and important points about iconography:
http://exampleofplay.wordpress.com/2013/07/19/language-independent-games/
A wide-ranging, hour-long panel–featuring Robert Burke, Richard Launius, Bryan Pope and Colby Dauch–with lots of advice for aspiring board game designers:
http://boardgameuniversity.libsyn.com/board-game-university-episode-9-dice-tower-panel
Battle Merchants designer Gil Hova (@ingredientx) discusses auctions, mixing theme and mechanics, rounds vs. turns, overvaluing your ideas and much more:
http://hyperbolegames.com/2013/07/18/interview-with-gil-hova/
Daniel Solis (@DanielSolis) discusses open design, life as an indie game designer, exploring mechanics and more on the All Us Geeks podcast (@AllUsGeeks):
http://www.allusgeeks.com/2013/07/all-us-geeks-interview-with-daniel-solis/
“Designers: Always make sure you’re on BGG to answer questions and help the community with your game. Holy smokes it can pay off.”
“Get your game out there. Make the call. Set up the pitch. Go! Go! Go!”
Tips for how to interpret feedback from playtesters and apply it to your design:
http://boardsandbarley.com/2013/07/18/game-design-process-applying-feedback/
10 tips for writing board game sell sheets:
Anatomy of a great Kickstarter project page:
http://www.stonemaiergames.com/kickstarter-lesson-39-anatomy-of-a-greater-kickstarter-project-page/
“Best advice for new designers? Design games. Plural. The first game you get published will more likely be the sixth game you design.”
Observations on resource systems in games: what they are and how they can be used:
“Keep a journal and write down every game idea you have… there are truly no bad ideas because what seems like a terrible idea for a game when you first think of it can sometimes months later lead you to a great idea when you go back and read it in the journal.”
“Learn to fail. Game design is all about trial and error.”
A reminder of the potency of ritual, theme, narrative, and atmosphere in games:
http://www.mostdangerousgamedesign.com/2013/07/come-out-and-play-2013-reminder-that.html
A roundup of the most common advice given to board game designers:
http://themetagame.blogspot.com/2013/07/most-common-feedback-for-board-game.html
The Ludology podcast on what makes for a good set of rules: What are some common pitfalls? How should they be structured? What should be highlighted?
http://ludology.libsyn.com/ludology-episode-60-how-to-how-to-play