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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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July 18, 2013 July 18, 2013/ Cardboard Edison
“Get your game out there. Make the call. Set up the pitch. Go! Go! Go!”
— Corey Young (@C_M_Young)
July 18, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

July 18, 2013 July 18, 2013/ Cardboard Edison

Tips for how to interpret feedback from playtesters and apply it to your design:

http://boardsandbarley.com/2013/07/18/game-design-process-applying-feedback/

July 18, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

July 18, 2013 July 18, 2013/ Cardboard Edison

10 tips for writing board game sell sheets:

http://andrewfederspiel.com/myblog/?p=226

July 18, 2013/ Cardboard Edison/
licensing

Cardboard Edison

July 17, 2013 July 17, 2013/ Cardboard Edison

Anatomy of a great Kickstarter project page:

http://www.stonemaiergames.com/kickstarter-lesson-39-anatomy-of-a-greater-kickstarter-project-page/

July 17, 2013/ Cardboard Edison/
publishing

Cardboard Edison

July 17, 2013 July 17, 2013/ Cardboard Edison
“Best advice for new designers? Design games. Plural. The first game you get published will more likely be the sixth game you design.”
— Corey Young (@C_M_Young)
July 17, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

July 17, 2013 July 17, 2013/ Cardboard Edison

Observations on resource systems in games: what they are and how they can be used:

http://www.lvl99games.com/?p=2472

July 17, 2013/ Cardboard Edison/
theory

Cardboard Edison

July 17, 2013 July 17, 2013/ Cardboard Edison
“Keep a journal and write down every game idea you have… there are truly no bad ideas because what seems like a terrible idea for a game when you first think of it can sometimes months later lead you to a great idea when you go back and read it in the journal.”
— Jason Slingerland (@JASlingerland)
July 17, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

July 17, 2013 July 17, 2013/ Cardboard Edison
“Learn to fail. Game design is all about trial and error.”
— Kevin Kulp (@TheKevinKulp)
July 17, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

July 17, 2013 July 17, 2013/ Cardboard Edison

A reminder of the potency of ritual, theme, narrative, and atmosphere in games:

http://www.mostdangerousgamedesign.com/2013/07/come-out-and-play-2013-reminder-that.html

July 17, 2013/ Cardboard Edison/
theory

Cardboard Edison

July 16, 2013 July 16, 2013/ Cardboard Edison

A roundup of the most common advice given to board game designers:

http://themetagame.blogspot.com/2013/07/most-common-feedback-for-board-game.html

July 16, 2013/ Cardboard Edison/
process, theory, playtesting, prototyping, industry

Cardboard Edison

July 16, 2013 July 16, 2013/ Cardboard Edison

The Ludology podcast on what makes for a good set of rules: What are some common pitfalls? How should they be structured? What should be highlighted?

http://ludology.libsyn.com/ludology-episode-60-how-to-how-to-play

July 16, 2013/ Cardboard Edison/
rules

Cardboard Edison

July 16, 2013 July 16, 2013/ Cardboard Edison

Creating “goal chains” that guide players through the decision-making process:

http://www.lvl99games.com/?p=1101

July 16, 2013/ Cardboard Edison/
theory

Cardboard Edison

July 16, 2013 July 16, 2013/ Cardboard Edison

Chevee Dodd (@cheveedodd) joins the Happy Mitten podcast (@HappyMitten) to discuss rapid prototyping, courting publishers and more:

http://www.happymittengames.com/7/

July 16, 2013/ Cardboard Edison/
process, licensing

Cardboard Edison

July 15, 2013 July 15, 2013/ Cardboard Edison

An in-depth post-mortem from an unsuccessful board game Kickstarter campaign: what worked and what didn’t:

http://meltdowngames.wordpress.com/2013/07/15/post-mortem/

July 15, 2013/ Cardboard Edison/
publishing

Cardboard Edison

July 15, 2013 July 15, 2013/ Cardboard Edison

Two upcoming playtesting events:

Protospiel - Milwaukee: Sept. 28-29, 2013, http://protospiel-milwaukee.org/

Brookline Booksmith Prototype Event: Aug. 12, 2013, http://www.overboard-comic.com/blog/brookline-booksmith-prototype-event/

July 15, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

July 15, 2013

Coblis — Color Blindness Simulator→

July 15, 2013/ Cardboard Edison

tgcnews:

As game designers you should be taking into account color-blindness. This utility can help you out.

July 15, 2013/ Cardboard Edison/ /Source

Cardboard Edison

July 12, 2013 July 12, 2013/ Cardboard Edison

A primer for copyright and board games:

http://www.acrosstheboardgames.net/andrew/law-and-games-copyrighting-games/

July 12, 2013/ Cardboard Edison/
industry

Cardboard Edison

July 12, 2013 July 12, 2013/ Cardboard Edison

A guide to role-selection games:

http://www.islaythedragon.com/2013/07/who-am-i-this-time-guide-on-role.html

July 12, 2013/ Cardboard Edison/
theory

Cardboard Edison

July 12, 2013 July 12, 2013/ Cardboard Edison

Eric Lang (@eric_lang) on examining your motivations, choosing between correct solutions, quitting your day job and more:

http://www.boardgamequest.com/eric-lang-interview/

July 12, 2013/ Cardboard Edison/
process, industry

Cardboard Edison

July 12, 2013 July 12, 2013/ Cardboard Edison

Rob Daviau (@robdaviaugamer) joins the Board Game University podcast to discuss working at a major game company, questioning assumptions, playing to analyze, and more:

http://boardgameuniversity.libsyn.com/board-game-university-episode-8-rob-daviau

July 12, 2013/ Cardboard Edison/
process, industry

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