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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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theory
playtesting
prototyping
process
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licensing
publishing
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July 16, 2013 July 16, 2013/ Cardboard Edison

Chevee Dodd (@cheveedodd) joins the Happy Mitten podcast (@HappyMitten) to discuss rapid prototyping, courting publishers and more:

http://www.happymittengames.com/7/

July 16, 2013/ Cardboard Edison/
process, licensing

Cardboard Edison

July 15, 2013 July 15, 2013/ Cardboard Edison

An in-depth post-mortem from an unsuccessful board game Kickstarter campaign: what worked and what didn’t:

http://meltdowngames.wordpress.com/2013/07/15/post-mortem/

July 15, 2013/ Cardboard Edison/
publishing

Cardboard Edison

July 15, 2013 July 15, 2013/ Cardboard Edison

Two upcoming playtesting events:

Protospiel - Milwaukee: Sept. 28-29, 2013, http://protospiel-milwaukee.org/

Brookline Booksmith Prototype Event: Aug. 12, 2013, http://www.overboard-comic.com/blog/brookline-booksmith-prototype-event/

July 15, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

July 15, 2013

Coblis — Color Blindness Simulator→

July 15, 2013/ Cardboard Edison

tgcnews:

As game designers you should be taking into account color-blindness. This utility can help you out.

July 15, 2013/ Cardboard Edison/ /Source

Cardboard Edison

July 12, 2013 July 12, 2013/ Cardboard Edison

A primer for copyright and board games:

http://www.acrosstheboardgames.net/andrew/law-and-games-copyrighting-games/

July 12, 2013/ Cardboard Edison/
industry

Cardboard Edison

July 12, 2013 July 12, 2013/ Cardboard Edison

A guide to role-selection games:

http://www.islaythedragon.com/2013/07/who-am-i-this-time-guide-on-role.html

July 12, 2013/ Cardboard Edison/
theory

Cardboard Edison

July 12, 2013 July 12, 2013/ Cardboard Edison

Eric Lang (@eric_lang) on examining your motivations, choosing between correct solutions, quitting your day job and more:

http://www.boardgamequest.com/eric-lang-interview/

July 12, 2013/ Cardboard Edison/
process, industry

Cardboard Edison

July 12, 2013 July 12, 2013/ Cardboard Edison

Rob Daviau (@robdaviaugamer) joins the Board Game University podcast to discuss working at a major game company, questioning assumptions, playing to analyze, and more:

http://boardgameuniversity.libsyn.com/board-game-university-episode-8-rob-daviau

July 12, 2013/ Cardboard Edison/
process, industry

Cardboard Edison

July 10, 2013 July 10, 2013/ Cardboard Edison

A guide to hand management as a gaming mechanism:

http://www.islaythedragon.com/2013/07/he-deserves-big-hand-for-that-and-we.html

July 10, 2013/ Cardboard Edison/
theory

Cardboard Edison

July 10, 2013 July 10, 2013/ Cardboard Edison
“Work hard. Take it seriously. Create the games you want to play and be passionate about everything you do.”
— Grant Rodiek (@HerrohGrant)
July 10, 2013/ Cardboard Edison/ /Source
process

Cardboard Edison

July 09, 2013 July 09, 2013/ Cardboard Edison

Advice for coping with the aftermath of a bad playtest:

http://danielsolisblog.blogspot.com/2013/07/advice-for-playtest-hangover.html

July 09, 2013/ Cardboard Edison/
playtesting, process

Cardboard Edison

July 09, 2013 July 09, 2013/ Cardboard Edison

Ensuring that one player’s enjoyment of your game doesn’t come at the expense of another’s:

http://nothingsacredgames.com/living-with-schadenfreude/

July 09, 2013/ Cardboard Edison/
theory

Cardboard Edison

July 09, 2013 July 09, 2013/ Cardboard Edison
“Designers are made between the first and second prototype. The first one is easy, changes are hard.”
— J. Alex Kevern (@AlexWithIdeas)
July 09, 2013/ Cardboard Edison/ /Source
process, prototyping

Cardboard Edison

July 09, 2013 July 09, 2013/ Cardboard Edison

A spreadsheet of information about more than 50 board game reviewers:

http://www.jamesmathe.com/o-reviewer-reviewer-wherefore-art-thou/

July 09, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

July 09, 2013 July 09, 2013/ Cardboard Edison
“Part of being a game designer is input. Don’t keep the game to yourself, *especially* if it’s broken. Needs sun to grow.”
— Daniel Solis (@DanielSolis)
July 09, 2013/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

July 09, 2013 July 09, 2013/ Cardboard Edison

The role of reviewers in the board game industry, from the perspective of designers, publishers, players and the reviewers themselves:

http://www.plaidhatgames.com/podcast/98

July 09, 2013/ Cardboard Edison/
industry

Cardboard Edison

July 08, 2013 July 08, 2013/ Cardboard Edison

Balloon Cup designer Stephen Glenn offers advice for designers on the Board Games University podcast:

http://boardgameuniversity.libsyn.com/board-game-university-episode-7-stephen-glenn

July 08, 2013/ Cardboard Edison/
process, licensing, prototyping

Cardboard Edison

July 08, 2013 July 08, 2013/ Cardboard Edison

Debating what solo board games can and can’t do, with On Board Games (@OnBoardGames) and A.J. Porfirio (@VanRyderGames):

http://onboardgames.libsyn.com/obg-111-all-alone-with-friends

July 08, 2013/ Cardboard Edison/
theory

Cardboard Edison

July 08, 2013 July 08, 2013/ Cardboard Edison

“Do Your Research Before Using Kickstarter.” Here’s where to start:

http://www.happymittengames.com/do-your-research-before-using-kickstarter/

July 08, 2013/ Cardboard Edison/
publishing

Cardboard Edison

July 08, 2013 July 08, 2013/ Cardboard Edison

The Game Crafter’s Classic Arcade Challenge

Theme: Reinvent a classic arcade game as a tabletop game

Deadline: Sept. 9, 2013

http://news.thegamecrafter.com/post/54916954287/classic-arcade-challenge

July 08, 2013/ Cardboard Edison/
contests

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