Online source for free, downloadable grids, such as hex grids:
Viticulture Expansion Design Contest
Prize: $2,000
Deadline: Sept. 30, 2013
http://www.stonemaiergames.com/2000-viticulture-expansion-design-contest/?fb_source=pubv1
Playing is Better than Winning: Identity Compartmentalization→
/Have you ever tried playing a two-player game against yourself? It’s normally pretty unsatisfying because you can’t surprise yourself. And if you’re testing an early prototype, it’s not as helpful as testing with another person because you won’t misinterpret this thing that seems flawless in…
Methods for self-testing your early prototypes
The Ludology podcast discusses the psychological effect of loss aversion and how designers can use–or avoid–it:
http://ludology.libsyn.com/ludology-episode-59-hey-that-s-mine
Photoshop tricks that might come in handy for board game designers:
http://gnomishdesign.tumblr.com/post/54362259533/photoshop-tricks-that-might-come-in-handy-for-board
Alan Emrich of Victory Point Games (@VPGame) offers tips for breaking into the gaming industry:
http://www.gameskinny.com/0fn17/interview-with-alan-emrich-creator-of-victory-point-games
How to get better at pitching to publishers:
http://www.cheveedodd.com/2013/07/01/after-the-email-the-pitch/
Deadlines to get your game onto the BoardGameGeek Gen Con and Spiel 2013 preview lists are this week:
http://boardgamegeek.com/blogpost/20862/convention-previews-coming-for-gen-con-2013-and-sp
Ways to use triangular and square numbers in game design:
http://danielsolisblog.blogspot.com/2013/06/5-ways-to-use-triangular-and-square.html
What constitutes a “meaningful decision”? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/999482/what-constitutes-a-meaningful-decision-for-you-bey
How to write an elevator pitch:
http://exampleofplay.wordpress.com/2013/06/29/how-to-write-an-elevator-pitch/
Cardboard Edison's Favorite Tips & Resources - June 2013
/This month’s roundup of useful links for board game designers includes games you should play, free icons for prototyping, a surprising connection between drafting and worker placement, and more:
- Games to play to become a better designer
- The Dice Tower has a new podcast for board game designers
- A guide to area-control games
- A look at drafting as a gaming mechanism
- How to avoid runaway leaders in engine-building games
A guide to worker placement games:
http://www.islaythedragon.com/2013/06/take-this-job-and-place-it-guide-to.html
Days of Wonder’s Mark Kaufmann joins the Board Game University podcast to discuss how the company works with designers:
http://boardgameuniversity.libsyn.com/board-game-university-episode-6-mark-kaufmann
How to avoid runaway leaders in engine-building games:
http://www.mostdangerousgamedesign.com/2013/06/engine-building-and-power-curves.html
